{
  "version": "https://jsonfeed.org/version/1.1",
  "title": "Fallout News",
  "home_page_url": "https://fallout.bethesda.net",
  "description": "The latest news about the Fallout franchise from Bethesda",
  "language": "en",
  "items": [
    {
      "id": "3eWtXfymFewQOm6i062EYo",
      "url": "https://fallout.bethesda.net/article/3eWtXfymFewQOm6i062EYo/inside-the-vault-protect-appalachia-public-test-server-release-notes",
      "title": "Inside the Vault – Protect Appalachia Public Test Server Release Notes",
      "content_html": "\u003cp\u003eThe next major update for Fallout 76 is ready for you to jump into. This time, we have dangerous new endgame content for those who are prepared to adventure around and protect the Wasteland.\u003c/p\u003e\n\u003cp\u003eEnemy factions have found weakness in some of the residents of well-known locations around the map, and they’ve decided it’s time for them to start taking over. Leaving behind an Appalachia that has become infested with locations that are now overran with by these powerful enemies. It’s up to you to clear them up and earn some new rewards along the way. \u003c/p\u003e\n\u003cp\u003eRead on to get the full breakdown on what’s available to play in this Public Test Server (PTS) period.\u003c/p\u003e\n\u003ch3 id=\"howtoparticipateinthepts\"\u003eHow to Participate in the PTS\u003c/h3\u003e\n\u003cp\u003eAll players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period. \u003c/p\u003e\n\u003cp\u003eTo install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”. \u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eAs a general reminder, not all the content you see in the PTS is guaranteed to be released with the update that we’re testing.\u003c/strong\u003e\u003c/p\u003e\n\u003ch3 id=\"ptstestingfeatures\"\u003ePTS Testing Features\u003c/h3\u003e\n\u003cp\u003eBefore we dive into the new content coming with this update, we’re adding some new tools to help make testing in the PTS easier. \u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLeveling Potions\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eAdded leveling options that will increase the level of the character that drinks it. This can be used on existing and newly created characters, and the potions can be found in the PTS locker. \u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eCurrency and Ammo Crates\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eTwo new crates that grant currency and ammo to assist in testing needs. Once obtained from the PTS Locker, the crates can be found in the MISC category of your Pip-Boy. \u003c/p\u003e\n\u003ch3 id=\"infestations\"\u003eInfestations\u003c/h3\u003e\n\u003cp\u003eInfestations are a new form of end-game content meant to reward those who explore the map and challenge experienced players with high-stakes combat and provide new unique 4-Star Legendary rewards. \u003c/p\u003e\n\u003cp\u003eInfestations must be discovered as you’re exploring the world, which means they won’t be marked on the Paper Map or flagged in your Pip-Boy until you discover one.  They’re organic encounters and you’ll know you have walked into an infested area because the enemies you would expect to be there have been pushed out and a new faction has taken their place.\u003c/p\u003e\n\u003ch4 id=\"infestationlocations\"\u003eInfestation Locations\u003c/h4\u003e\n\u003cp\u003eInfestations can happen at locations across the Toxic Valley, Forest, Ash Heap, Savage Divide, Mire, and Cranberry Bog regions. Multiple Infestations can be active across Appalachia at any given time, but if nobody comes to clear them the faction infesting the area will clear out and head off to another area.  \u003c/p\u003e\n\u003cp\u003eExploring Appalachia is the best way to find these Infestation locations.\u003c/p\u003e\n\u003ch4 id=\"infestationenemies\"\u003eInfestation Enemies\u003c/h4\u003e\n\u003cp\u003eWhen an infestation takes over a location the enemies that usually ruled that area are pushed out and overtaken by a new faction. At launch, the Blood Eagles, Cultists, PRC Ghouls, Mole Miners, Scorched, Super Mutants, and Robots all have the chance of being the new ruling faction in the area.  \u003c/p\u003e\n\u003cp\u003eThese new enemies will hit harder and be tougher to take down. There will also be accompanied by an elite-level boss.\u003c/p\u003e\n\u003cp\u003eEach Infestation boss will have their own unique weapon and be afflicted by a random Mutation to alter the fight even further. If you’re heading out to find an Infestation, make sure you’re well geared and ready for a fight.\u003c/p\u003e\n\u003cp\u003eMore factions may also find their way into infesting Appalachia in the future. \u003c/p\u003e\n\u003ch4 id=\"infestationrewards\"\u003eInfestation Rewards\u003c/h4\u003e\n\u003cp\u003eWhile clearing an Infestation you should expect to get standard loot from the lower-tier faction enemies, but defeating the Infestation boss is where the big rewards come in. \u003c/p\u003e\n\u003cp\u003eBeating the Infestation boss will give you a guaranteed 3-Star item and a high chance of a 4-Star Legendary weapon or armor piece. This update will also introduce new 4-Star mods that can only be obtained through Infestations gameplay. The 4-Star weapons and armor you get from participating have a chance to have these mods attached. \u003c/p\u003e\n\u003cp\u003eHere’s a sneak peek  at two of the exclusive Infestation 4-Star Mods:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eVector (Armor Mod): Increase accuracy in V.A.T.S. from a very long distance by 10% (up to 50%) \u003c/li\u003e\n\u003cli\u003eTarnished (Weapon Mod): The lower the equipped item condition, the greater the weapon damage (up to 120%). \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"teamingup\"\u003eTeaming Up\u003c/h4\u003e\n\u003cp\u003eWhile Infestations can be cleared solo, if you’re extremely well prepared, they are meant to be challenging and become way more manageable with a team. If you want to hunt for Infestations with a team, make sure to create or join an Exploration Public Team.\u003c/p\u003e\n\u003cp\u003eIf a member of your team finds an Infestation all other group members will receive a popup asking if they would like to Fast Travel to their teammate’s location. This allows you to cover way more area in your quest to find and clear out these Infestations. \u003c/p\u003e\n\u003ch4 id=\"infestationstestingplans\"\u003eInfestations Testing Plans\u003c/h4\u003e\n\u003cp\u003eDuring the start of the PTS Infestations will be activated at a higher rate than they will be in the live game to give you more opportunities to test the content. \u003cbr /\u003e\nThe first week of PTS testing will have the highest number of Infestations potentially active and then we will bring the number of active Infestations closer to the value we intend to launch with over time.\u003c/p\u003e\n\u003ch4 id=\"knownissues\"\u003eKnown Issues\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eHold to join on controller (d-pad down) doesn't work.\u003c/li\u003e\n\u003cli\u003eLeaving an infestation as a party will cause the world activity callout to be removed and it doesn't come back when you rejoin.\u003c/li\u003e\n\u003cli\u003eBeing on the map and trying to fast travel from the world activities as someone finds an infestation will cause the infestation world activity to not allow a player to fast travel to it.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"deathclawcamppet\"\u003eDeathclaw C.A.M.P. Pet\u003c/h3\u003e\n\u003cp\u003ePrepare to welcome a new friend into your C.A.M.P. Our next C.A.M.P. Pet will be a Deathclaw. One of the most dangerous and scariest creatures in Wasteland will now be able to make a home in your C.A.M.P.\u003c/p\u003e\n\u003cp\u003eThe Deathclaw C.A.M.P. Pet will be available for testing during this PTS. You’ll immediately notice that it is the largest C.A.M.P. Pet we’ve added to the game, so we want to know where it does and doesn’t fit. So, make sure to share your feedback on this dangerously adorable creature. \u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eImportant Note: The Deathclaw C.A.M.P. Pet will only be obtainable through a purchase when it releases alongside this update.\u003c/strong\u003e\u003c/p\u003e\n\u003ch4 id=\"accessingyourdeathclawcamppet\"\u003eAccessing Your Deathclaw C.A.M.P. Pet\u003c/h4\u003e\n\u003cp\u003eThe Deathclaw C.A.M.P. Pet can be found in your Allies/Dwellers menu in the Workshop. \u003c/p\u003e\n\u003ch3 id=\"newseasonalfish\"\u003eNew Seasonal Fish\u003c/h3\u003e\n\u003cp\u003eIf you need a break from clearing out Infestations, you can try your luck at catching some of our new seasonal fish. We have plans to add new and unique fish that you can only catch during the Spring, Summer, Fall, and Winter seasons. For this PTS, we will be focusing on Summer Fish.  This will also come with new fishing challenges and rewards for you to obtain. \u003c/p\u003e\n\u003cp\u003eThese new fish can’t be turned into Fish Bits like the other Appalachian fish though. That’s because they can be used to craft new seasonal food recipes. We’re not going to cover what the recipes are, what advantages they provide, or the locations for these new fish here. Our hope is that you’ll be able to discover all that on your own.\u003c/p\u003e\n\u003cp\u003eIf you do want a little hint on where to start looking, head over to Fisherman’s Rest and find a note from Captain Raymond.\u003c/p\u003e\n\u003ch4 id=\"knownissue\"\u003eKnown Issue\u003c/h4\u003e\n\u003cp\u003e\u003cstrong\u003e“Casting Off” Wont’ Progress Past “Listen to Linda-Lee Shortwave Signal”\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eWe have a known issue where the “Casting Off” quest looks like it won’t progress past the “Listen to the Linda-Lee Shortwave Signal” objective after tuning into the broadcast. Heading to Fisherman’s Rest will progress the quest forward.\u003c/p\u003e\n\u003ch3 id=\"armor\"\u003eArmor\u003c/h3\u003e\n\u003cp\u003eThank you all for your feedback on the Armor changes that arrived in The Backwoods update. The team has some changes that will be arriving in the Live game later this month, but you’ll see it first here in this PTS. \u003cbr /\u003e\nThe changes below will:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eMake sure armor breaks in a more consistent and predictable manner.\u003c/li\u003e\n\u003cli\u003eSlow down the speed at which armor breaks.\u003c/li\u003e\n\u003cli\u003eChange armor condition loss so it mostly happens when armor is preventing damage. \u003c/li\u003e\n\u003cli\u003eMake it so increasing your max HP now makes your limbs last longer before breaking.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"armorchanges\"\u003eArmor Changes\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eReduced the amount of condition damage taken for all player armor.\u003c/li\u003e\n\u003cli\u003eReduced the condition damage dealt to armor (and Power Armor) when the player deals damage to themselves. \u003c/li\u003e\n\u003cli\u003eAddressed issues where armor condition would degrade based on health damage taken rather than the health damage the armor piece prevented. \u003c/li\u003e\n\u003cli\u003eThis improves cases where armor penetration effects or enemies dealing high damage relative to armor resistances would result in unexpectedly high armor condition damage. \u003c/li\u003e\n\u003cli\u003eConversely, cases where player armor is mitigating more of the incoming damage will mean more of that incoming damage is converted into armor condition damage.\u003c/li\u003e\n\u003cli\u003eThis effectively means that most of the condition damage dealt to armor now occurs when the armor is actually mitigating incoming damage.\u003c/li\u003e\n\u003cli\u003eFixed a case where percentage reductions to damage could apply to Power Armor condition damage. \u003c/li\u003e\n\u003cli\u003eFixed a case where armor condition damage from multi-projective attacks (Shotguns, etc.) were handled differently between Power Armor and regular armor.\u003c/li\u003e\n\u003cli\u003eAddressed some cases where certain armor sets would take condition damage unexpectedly fast relative to other armor (Wood armor is a prime example). \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"perks\"\u003ePerks\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eRetribution now works with Defender’s mod.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"weapons\"\u003eWeapons\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eUpdated the following weapons with new Legendary Mods and effects. Existing items will gain new effects, but their Legendary Mods will not change.\u003c/li\u003e\n\u003cli\u003eGutter\u003c/li\u003e\n\u003cli\u003eVampires\u003c/li\u003e\n\u003cli\u003e(NEW) Inertial\u003c/li\u003e\n\u003cli\u003e(NEW) Ghost’s\u003c/li\u003e\n\u003cli\u003e(NEW) Implicit Poision Damage\u003c/li\u003e\n\u003cli\u003eV63-HELGA\u003c/li\u003e\n\u003cli\u003e(NEW) Penetrates targets.\u003c/li\u003e\n\u003cli\u003eFixed an issue where certain damage bonuses would be much stronger than intended.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"lightmachineguns\"\u003eLight Machine Guns\u003c/h4\u003e\n\u003cp\u003eWe have added and updated mods for this weapon. Reminder, there is always a chance that some of these mods might not release with this update, but we wanted to give you all the opportunity to try these out and provide feedback. The PTS locker will have what you need to create the mods.\u003c/p\u003e\n\u003cp\u003eThe following Light Machine Gun mods are now available via scrap-to-learn, as well as loose mods in quest rewards.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eSavage Divide Quest Rewards\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eLight Machine Gun Stub Barrel\u003c/li\u003e\n\u003cli\u003eLight Machine Gun Bruising Stock\u003c/li\u003e\n\u003cli\u003eLight Machine Gun Stabilized Stock\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCranberry Bog Quest Rewards\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eLight Machine Gun Long Barrel\u003c/li\u003e\n\u003cli\u003eLight Machine Gun Large Magazine\u003c/li\u003e\n\u003cli\u003eLight Machine Gun Muzzle Brake\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"explosiondamage\"\u003eExplosion Damage\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eExplosions now retain more of their damage when not directly hitting the target.\u003c/li\u003e\n\u003cli\u003eExplosions from multi-projectile attacks (Gauss Shotgun, Two-Shot + Explosive legendary mods, etc.) should now retain more of their damage when facing enemies with high resistances.\u003c/li\u003e\n\u003cli\u003eBonuses to explosion damage (Demolition Expert, Bobblehead: Explosive, etc.) are no-longer skipped for self-damage.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: The global reduction in Self damage is still present and unaffected by this change.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"pvpdamage\"\u003ePVP Damage\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eFixed an issue where multi-projectile attacks (Shotguns, etc.) could kill other players much faster than expected.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: This only affects damage dealt by a player when attacking another player.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"legendarymods\"\u003eLegendary Mods\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eDiver’s \u003c/li\u003e\n\u003cli\u003eChanged effect to “Regenerate Health While in Water +3 HP/s”.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"workbench\"\u003eWorkbench\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eThe confirmation UI when making items now organizes items and ingredients into groups. Components are still itemized.\u003c/li\u003e\n\u003cli\u003eCrafting prompts that ask if you are sure now have a “Don’t ask again” option. \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"radiationresistance\"\u003eRadiation Resistance\u003c/h3\u003e\n\u003cp\u003eRadiation Resistance (specifically resistance to Radiation Exposure - not resistance to radiation damage incurred from ingesting food/drink items) is now much more effective.  This includes the Radiation Exposure resistance from all Armor, Power Armor, Armor mods, Power Armor mods, Legendary Mods, various Food/Drink/Chem/Magazine/etc. items (many of which have been buffed - see below), etc. \u003c/p\u003e\n\u003cp\u003eEnemies' resistance to incoming Radiation damage will also be affected by this change, and it helps pave the way for us to explore reducing Radiation Immunity on many enemies (and also explore more ways for players to deal Radiation damage) in future updates.\u003c/p\u003e\n\u003cp\u003eReaching 1500-2500 Radiation resistance will now dramatically reduce the incoming radiation damage from heavier environmental radiation such as Nuke Zones.  This is not a hard threshold, so you can pack on as much Radiation resistance as you can muster, and it'll continue to reduce the effect of environmental radiation.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eDev Note: We're expecting the possibility of additional tuning for Radiation effects during this PTS, so please be sure to provide as much feedback as possible.\u003c/strong\u003e\u003c/p\u003e\n\u003ch4 id=\"itemswithradiationresistance\"\u003eItems with Radiation Resistance\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eNuka-Orange: Radiation Exposure Resistance +25 -\u0026gt; +50\u003c/li\u003e\n\u003cli\u003eRadShield: Radiation Exposure Resistance +300 -\u0026gt; +600\u003c/li\u003e\n\u003cli\u003eRadShield can no-longer be repeatedly consumed to stack the effect.\u003c/li\u003e\n\u003cli\u003eGlowing Blood Pack can no-longer be repeatedly consumed to stack the effect.\u003c/li\u003e\n\u003cli\u003eIrradiated Blood Pack can no-longer be repeatedly consumed to stack the effect.\u003c/li\u003e\n\u003cli\u003eRad-X: Radiation Exposure Resistance +600 -\u0026gt; +300\u003c/li\u003e\n\u003cli\u003eDev Note: This will still be stronger than its previous effect due to the aforementioned Radiation Exposure Resistance change.\u003c/li\u003e\n\u003cli\u003eRad-X: Diluted: Radiation Exposure Resistance +250 -\u0026gt; +125\u003c/li\u003e\n\u003cli\u003eDev Note: This will still be stronger than its previous effect due to the aforementioned Radiation Exposure Resistance change.\u003c/li\u003e\n\u003cli\u003eSoot Flower Herb Paste Radiation Exposure Resistance 20 -\u0026gt; 25\u003c/li\u003e\n\u003cli\u003eGlowing Fungus Soup: Radiation Exposure Resistance 20 -\u0026gt; 25\u003c/li\u003e\n\u003cli\u003eSteeped Strangler Pod Tea: Radiation Exposure Resistance 20 -\u0026gt; 25\u003c/li\u003e\n\u003cli\u003eSteeped Strangler Bloom Tea: Radiation Exposure Resistance 20 -\u0026gt; 25\u003c/li\u003e\n\u003cli\u003eMirelurk Cake With Bloodleaf Aioli: Radiation Exposure Resistance +25 -\u0026gt; +50\u003c/li\u003e\n\u003cli\u003eBloatfly Loaf: Radiation Exposure Resistance +25 -\u0026gt; +50\u003c/li\u003e\n\u003cli\u003eTesla Science 6: +15 -\u0026gt; +100\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"playerghoul\"\u003ePlayer Ghoul\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003ePlayer Ghouls now convert 20% (up from 15%) of post-resist Radiation Exposure damage to health (before converting to Glow when at full health).\u003c/li\u003e\n\u003cli\u003eUnified how Player Ghouls gain Glow from sources of Radiation damage.  25% of post-resist Radiation damage is converted to Glow when at full health.\u003c/li\u003e\n\u003cli\u003e10% -\u0026gt; 25%: Most ambient radiation from enemies.\u003c/li\u003e\n\u003cli\u003e40% -\u0026gt; 25%: Most sources of irradiated water.\u003c/li\u003e\n\u003cli\u003e35% -\u0026gt; 25%: Gamma Gun self damage.\u003c/li\u003e\n\u003cli\u003e10% -\u0026gt; 25%: Most enemy attacks with Radiation damage\u003c/li\u003e\n\u003cli\u003e50% -\u0026gt; 25%: The Pitt, Grafton Dam, Glassed Caverns, Power Plants, Black mountain Ordnance Works, Flooded Trainyard, various irradiated flora, etc.\u003c/li\u003e\n\u003cli\u003e15% -\u0026gt; 25%: Eviction Notice Rad Scrubber, Emmett Mountain Disposal Site, various barrels with Nuclear Waste, various areas Ash Heap, etc.\u003c/li\u003e\n\u003cli\u003e30% -\u0026gt; 25%: Certain locations in Missile Silos, Project Paradise\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"weaponswithradiationdamage\"\u003eWeapons with Radiation Damage\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eAdjusted the Gamma Gun to only deal Radiation damage.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: We're expecting to need to tune this over time as enemy Radiation Resistances/Immunities are adjusted.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"environmentalradiation\"\u003eEnvironmental Radiation\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eIncreased the magnitude of these effects (4 -\u0026gt; 5): Water in parts of Atlantic City, Radstorms, etc.\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of these effects (7 -\u0026gt; 10): Most areas with irradiated water, Dyer Chemical, Power Plants, The Pitt, Scorched Statues, various Radiation Barrels, ambient radiation in Eviction Notice, etc.\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of these effects (11 -\u0026gt; 20): Car Explosion, Pitcher Plant, various Toxic Vents/etc.\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of these effects (21 -\u0026gt; 35): Vault 94 G.E.C.K. Wing, Water in parts of Vault 94, parts of Project Paradise, Fissure Sites, Gauley Mine, Power Plants, the trenches in The Pitt Heart of the Swamp, many locations with deep water, Blackwater Mine, Flooded Trainyard, Glassed Caverns, Black Mountain Ordnance Works, Irradiated Thistle, Bomb Berry, Undetonated Bomb C.A.M.P. item, Chemistry Set C.A.M.P. item, etc.\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of these effects (35) -\u0026gt; 45): Radstorm Radiation in The Pitt, waste water in Power Plants, etc.\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of these effects (40) -\u0026gt; 75): Parts of Project Paradise, Atlantic City, the Foundry Smelter C.A.M.P. item, a couple of spots near Nuka-World on Tour, West Tek, Ash Heap, Federal Disposal Field HZ-21, various locations with barrels of radioactive waste, etc.\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of Radiation effects in Seismic Activity (7 -\u0026gt; 10, 11 -\u0026gt; 20, and 21 -\u0026gt; 35, depending on how far along the event has progressed).\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of Nuclear Fallout Radiation (outside of burning springs): 40 -\u0026gt; 75\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of Nuclear Fallout Radiation in Burning Springs: 40 -\u0026gt; 45\u003c/li\u003e\n\u003cli\u003eIncreased the magnitude of the Radiation effect during the quest to become a Ghoul: 600 -\u0026gt; 900\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"enemies\"\u003eEnemies\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eUnified how Feral Ghouls and Glowing Ones heal from incoming Radiation damage - they now absorb 25% of post-resistance Radiation damage.\u003c/li\u003e\n\u003cli\u003eRemoved Radiation Healing from Feral Lost - these were only meant to be immune to radiation.\u003c/li\u003e\n\u003cli\u003eIncreased Bloodbug Spit radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Tick Spit radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Radtoad Spit radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased the radiation damage from Irene The Irradiated's version of the Unstable Isotope mutation.  Changed the effect slightly to avoid excessive radiation damage if the effect occurs too frequently.\u003c/li\u003e\n\u003cli\u003eIncreased Scorched Mirelurk melee attack radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Scorched Fog Crawler melee attack radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Radstag melee attack radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Mirelurk Queen melee attack radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Mutant Hound melee attack radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Radscorpion melee attack radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Radroach melee attack radiation damage.\u003c/li\u003e\n\u003cli\u003eIncreased Radiation damage from Glowing Ones.\u003c/li\u003e\n\u003cli\u003eIncreased Scorchbeast (and Scorchbeast queen) strafe attack radiation damage\u003c/li\u003e\n\u003cli\u003eSlightly increased the ambient Radiation damage aura from Radscorpions, Mole Rats, Yao Guai, Radstags, Mutant Hounds, many Glowing enemy variants, Vicious Mongrels, Stingwings, Bloodbugs, Mirelurk Queen, Mirelurk Hunters, Mirelurk Crabs, Mirelurk Kings, Bloatflies, Radhogs, etc.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"miscchanges\"\u003eMisc Changes\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eAddressed some inconsistencies with the HUD radiation indicator that may have caused it to display incorrect values from time to time.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"additionalnotes\"\u003eAdditional Notes\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFixed an issue where Robots in Daily Ops weren't immune to poison damage.\u003c/li\u003e\n\u003cli\u003eFixed an issue where the Cryo Frame mod for the crossbow was dealing less cryo damage than expected.\u003c/li\u003e\n\u003cli\u003eThe Grenadier perk's expanded radius bonus will now affect the damage radius for explosive projectiles (Gauss weapons, Explosive Legendary Mod, etc.)\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: This should already be working as expected for explosive launcher weapons such as Missile/Grenade Launchers.\u003c/li\u003e\n\u003cli\u003eDissipating Armor mods now recover Rads at a constant rate (this is a significant increase to the recovery rate in some cases).\u003c/li\u003e\n\u003cli\u003eFixed a case where increasing player max health wasn’t resulting in proportionally hardier limbs.  \u003c/li\u003e\n\u003c/ul\u003e",
      "summary": "The next major update for Fallout 76 is ready for you to jump into. This time, we have dangerous new endgame content for those who are prepared to adventure around and protect the Wasteland.\n\nEnemy factions have found weakness in some of the residents of well-known l...",
      "image": "https://images.ctfassets.net/rporu91m20dc/66YhqWCgBB3OXeMNQg1qJJ/81d1169e27f13c7408d2f1944309bb1a/LCARD_P68.png",
      "date_published": "2026-04-09T00:00:00Z",
      "authors": [
        {
          "name": "Bethesda Game Studios",
          "avatar": "https://images.ctfassets.net/rporu91m20dc/49jOtlRoM0g2qUW4kmqACs/6e08ab24e2904077e803d200cfc2b0c3/BGS_Gear_White.png"
        }
      ],
      "tags": [
        "Fallout 76",
        "News"
      ]
    },
    {
      "id": "4pHfHir6DXphc3D56zybWM",
      "url": "https://fallout.bethesda.net/article/4pHfHir6DXphc3D56zybWM/atomic-shop-monthly-update-april-2026",
      "title": "Atomic Shop Monthly Update: April 2026",
      "content_html": "\u003cp\u003eCheck out the featured bundles and weekly sales for the month of April!\u003c/p\u003e\n\u003chr /\u003e\n\u003ch4 id=\"fallout1stapril\"\u003eFallout 1st – April\u003c/h4\u003e\n\u003cp\u003eFrom April 7 – May 5, claim your free Dinghy in the Atomic Shop. Available for Fallout 1st members only. Learn how to become a Fallout 1st Member \u003ca href=\"https://fallout.bethesda.net/en/fallout1st\"\u003ehere\u003c/a\u003e.\u003c/p\u003e\n\u003chr /\u003e\n\u003ch4 id=\"freeplushieapril\"\u003eFREE Plushie – April\u003c/h4\u003e\n\u003cp\u003eEach month you’ll be able to claim a new Axolotl plushie from the Atomic Shop that coincides with the Monthly Axolotl you can catch in-game!\u003c/p\u003e\n\u003cp\u003eStarting April 7, catch the Dotted Axolotl while fishing in certain locations, and claim the plushie version free in the Atomic Shop!\u003c/p\u003e\n\u003chr /\u003e\n\u003ch3 id=\"weekofapril7\"\u003eWeek of April 7\u003c/h3\u003e\n\u003ch4 id=\"featuredoffers\"\u003eFeatured Offers\u003c/h4\u003e\n\u003cp\u003e\u003cimg src=\"https://images.ctfassets.net/rporu91m20dc/5ZMI6zGrM1gN80slG5kXhL/9d00c3731a54f4cb4170f6b59c54a2c6/LHero_BigCatchBundle.png\" alt=\"LHero BigCatchBundle\" /\u003e\u003c/p\u003e\n\u003cp\u003eStarting April 7, the Big Catch Bundle is available in the shop for a limited time!\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAtom Price\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eBig Catch Bundle\u003c/td\u003e\n\u003ctd\u003e1500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFamily Fun Center Bundle\u003c/td\u003e\n\u003ctd\u003e1800\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eArcade Prize Wall Bundle\u003c/td\u003e\n\u003ctd\u003e1500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFish Tank Display Case\u003c/td\u003e\n\u003ctd\u003e700\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFishing Bobber Display\u003c/td\u003e\n\u003ctd\u003e700\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eInnertube Set\u003c/td\u003e\n\u003ctd\u003e250\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBig Catch Sign\u003c/td\u003e\n\u003ctd\u003e250\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePlushie Display Stand\u003c/td\u003e\n\u003ctd\u003e500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eCarousel Horse Stool Set\u003c/td\u003e\n\u003ctd\u003e500\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e\n\u003ch4 id=\"weeklyoffers\"\u003eWeekly Offers\u003c/h4\u003e\n\u003cp\u003eCheck out the daily deals this week in the Atomic Shop! Each of the items below is available until 12:00 p.m. ET the following day.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eNote: Weekly offers may be subject to change.\u003c/em\u003e\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eDiscounted Atoms Price\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAvailable on\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eBlood Eagle Nest\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 7\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eMessage Board Kiosk\u003c/td\u003e\n\u003ctd\u003e150 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 8\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBig Fred's Trailer\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 9\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eClean Boxing Ring\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 10\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eRed Truckbed Trailer with Gear\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 11\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eConcrete Mausoleum\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 12\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Stronghold\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 13\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e\n\u003chr /\u003e\n\u003ch3 id=\"weekofapril14\"\u003eWeek of April 14\u003c/h3\u003e\n\u003ch4 id=\"featuredoffers-1\"\u003eFeatured Offers\u003c/h4\u003e\n\u003cp\u003eStarting April 14, some of your favorite bundles are available in the shop at a discount for a limited time!\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAtom Price\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eWild Mountain Waystation Bundle\u003c/td\u003e\n\u003ctd\u003e1050 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAbandoned Clinic Bundle\u003c/td\u003e\n\u003ctd\u003e1260 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eArmor Ace Power Armor Bundle\u003c/td\u003e\n\u003ctd\u003e1260 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAround Appalachia Bundle\u003c/td\u003e\n\u003ctd\u003e1050 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWinter Getaway Bundle\u003c/td\u003e\n\u003ctd\u003e1400 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAtomic Horror Bundle\u003c/td\u003e\n\u003ctd\u003e1260 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eCity Food Truck Bundle\u003c/td\u003e\n\u003ctd\u003e1260 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eDark Star PA Bundle\u003c/td\u003e\n\u003ctd\u003e1260 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eDrive-in Dolly Bundle\u003c/td\u003e\n\u003ctd\u003e980 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFeel the Music Bundle\u003c/td\u003e\n\u003ctd\u003e1050 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eForbidden Digsite Bundle\u003c/td\u003e\n\u003ctd\u003e1400 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eGreenhouse Kit and Porch Bundle\u003c/td\u003e\n\u003ctd\u003e1050 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eNewlyweds Outfit Bundle\u003c/td\u003e\n\u003ctd\u003e1050 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFree States Revolutionary Bundle\u003c/td\u003e\n\u003ctd\u003e1260 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSippin' Station Bundle\u003c/td\u003e\n\u003ctd\u003e1050 (30% off!)\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e\n\u003ch4 id=\"weeklyoffers-1\"\u003eWeekly Offers\u003c/h4\u003e\n\u003cp\u003eCheck out the daily deals this week in the Atomic Shop! Each of the items below is available until 12:00 p.m. ET the following day.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eNote: Weekly offers may be subject to change.\u003c/em\u003e\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eDiscounted Atoms Price\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAvailable on\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eCandle Haus\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 14\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eCow Spots Creamery Stand\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 15\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eIron Mountain Anvil\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 16\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWild Mountain Waystation\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 17\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSippin' Station\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 18\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eMessage Board Trail Kiosk\u003c/td\u003e\n\u003ctd\u003e150 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 19\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWasteland Wealth Exchange\u003c/td\u003e\n\u003ctd\u003e350 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 20\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e\n\u003chr /\u003e\n\u003ch3 id=\"weekofapril21\"\u003eWeek of April 21\u003c/h3\u003e\n\u003ch4 id=\"featuredoffers-2\"\u003eFeatured Offers\u003c/h4\u003e\n\u003cp\u003eStarting April 21, the Rust on the River Bundle is available in the shop for a limited time!\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAtom Price\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eRust on the River Bundle\u003c/td\u003e\n\u003ctd\u003e1400\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eRiverboat Gambler Bundle\u003c/td\u003e\n\u003ctd\u003e2000\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFish Monger's Bundle\u003c/td\u003e\n\u003ctd\u003e1000\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThe Appalachian Ace\u003c/td\u003e\n\u003ctd\u003e700\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePile of Fish\u003c/td\u003e\n\u003ctd\u003e500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWading Jacket\u003c/td\u003e\n\u003ctd\u003e700\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSteam Boiler\u003c/td\u003e\n\u003ctd\u003e500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAxolotl Aquarium Display Case\u003c/td\u003e\n\u003ctd\u003e500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eDolphish Decor\u003c/td\u003e\n\u003ctd\u003e250\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e\n\u003ch4 id=\"weeklyoffers-2\"\u003eWeekly Offers\u003c/h4\u003e\n\u003cp\u003eCheck out the daily deals this week in the Atomic Shop! Each of the items below is available until 12:00 p.m. ET the following day.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eNote: Weekly offers may be subject to change.\u003c/em\u003e\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eDiscounted Atoms Price\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAvailable on\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eBloodstained Arktos\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 21\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eNautical Anchor Tattoo\u003c/td\u003e\n\u003ctd\u003e125 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 22\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBlack Rim Sunglasses\u003c/td\u003e\n\u003ctd\u003e150 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 23\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWest Virginia Power Armor Paint Set\u003c/td\u003e\n\u003ctd\u003e500 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 24\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBlack Paint (Pip-Boy)\u003c/td\u003e\n\u003ctd\u003e300 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 25\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eRobCo Trucker Hat\u003c/td\u003e\n\u003ctd\u003e200 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 26\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eMilitary Beret Set\u003c/td\u003e\n\u003ctd\u003e150 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 27\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e\n\u003chr /\u003e\n\u003ch3 id=\"weekofapril28\"\u003eWeek of April 28\u003c/h3\u003e\n\u003ch4 id=\"featuredoffers-3\"\u003eFeatured Offers\u003c/h4\u003e\n\u003cp\u003eStarting April 28, the Restricted Area Bundle is available in the shop for a limited time!\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAtoms Price\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eRestricted Area Bundle\u003c/td\u003e\n\u003ctd\u003e2000\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSalvaged UFO Bundle\u003c/td\u003e\n\u003ctd\u003e1500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSecret Laboratory Bundle\u003c/td\u003e\n\u003ctd\u003e900\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eRestricted Area Shelter\u003c/td\u003e\n\u003ctd\u003e1500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFlatwoods Paint (Gatling Plasma)\u003c/td\u003e\n\u003ctd\u003e500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSalvaged UFO\u003c/td\u003e\n\u003ctd\u003e700\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eTesla Power Generator\u003c/td\u003e\n\u003ctd\u003e500\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eEnrichment Centrifuges\u003c/td\u003e\n\u003ctd\u003e250\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eEnclave Officer T-65 Power Armor Paint\u003c/td\u003e\n\u003ctd\u003e750\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e\n\u003ch4 id=\"weeklyoffers-3\"\u003eWeekly Offers\u003c/h4\u003e\n\u003cp\u003eCheck out the daily deals this week in the Atomic Shop! Each of the items below is available until 12:00 p.m. ET the following day.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eNote: Weekly offers may be subject to change.\u003c/em\u003e\u003c/p\u003e\n\u003ctable\u003e\n\u003cthead\u003e\n\u003ctr\u003e\n\u003cth scope=\"col\"\u003eItem\u003c/th\u003e\n\u003cth scope=\"col\"\u003eDiscounted Atoms Price\u003c/th\u003e\n\u003cth scope=\"col\"\u003eAvailable on\u003c/th\u003e\n\u003c/tr\u003e\n\u003c/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eNuclear Waste Candle Lamp Set\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 28\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eHills Are Alive Emote\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 29\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eGravitronic Weapon Racks - M.I.N.D.\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eApril 30\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eElevator Secret Door\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eMay 1\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eMidnight Watch Power Armor Paint\u003c/td\u003e\n\u003ctd\u003e750 (50% off!)\u003c/td\u003e\n\u003ctd\u003eMay 2\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eLight Em Up Paint (Handmade Rifle)\u003c/td\u003e\n\u003ctd\u003e375 (50% off!)\u003c/td\u003e\n\u003ctd\u003eMay 3\u003c/td\u003e\n\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eNot Alone Miniatures Set\u003c/td\u003e\n\u003ctd\u003e250 (50% off!)\u003c/td\u003e\n\u003ctd\u003eMay 4\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/tbody\u003e\n\u003c/table\u003e",
      "summary": "Check out the featured bundles and weekly sales for the month of April!\n\n---\n\n#### Fallout 1st – April\n\nFrom April 7 – May 5, claim your free Dinghy in the Atomic Shop. Available for Fallout 1st members only. Learn how to become a Fallout 1st Member [here](https://fa...",
      "image": "https://images.ctfassets.net/rporu91m20dc/2BFrx1TEjlm4r4cKFw0WWt/eb61e7d11a6826f873c457516c963942/LCard_BigCatchBundle.png",
      "date_published": "2026-04-07T00:00:00Z",
      "authors": [
        {
          "name": "Bethesda Softworks",
          "avatar": "https://images.ctfassets.net/rporu91m20dc/2ZjY1UqdOkULRRDblV85oF/8ae86867b280abfdde23c1114793c5dd/ZMI_Logo_2.jpg"
        }
      ],
      "tags": [
        "Fallout 76",
        "Atomic Shop"
      ]
    },
    {
      "id": "5kx5p4AyABoWyPyyYu2i0y",
      "url": "https://fallout.bethesda.net/article/5kx5p4AyABoWyPyyYu2i0y/fallout-76-rip-daring-vs-aliens-c-a-m-p-showdown",
      "title": "Fallout 76: Rip Daring vs Aliens C.A.M.P. Showdown",
      "content_html": "\u003cp\u003e\u003cimg src=\"https://images.ctfassets.net/rporu91m20dc/2OXBO9lgCREqgVSmBByTa1/fbe6ef97d29b671d6614328e3e657097/LHero_CAMP_Contest_RipDaring_vs_Aliens.png\" alt=\"LHero CAMP Contest RipDaring vs Aliens\" /\u003e\u003c/p\u003e\n\u003cp\u003eGet ready, builders! It’s time to choose a side.  \u003c/p\u003e\n\u003cp\u003eTo celebrate the adventurous spirit of Rip Daring and the mysterious and strange Zetan Aliens, we’re launching a brand‑new Fallout 76 community C.A.M.P. contest: The Rip Daring vs Aliens C.A.M.P. Showdown. Whether you’re inspired by daring heroics or extraterrestrial encounters, we want to see your most creative C.A.M.P.s and Shelters brought to life in Appalachia.\u003c/p\u003e\n\u003ch2 id=\"thetheme\"\u003eThe Theme\u003c/h2\u003e\n\u003cp\u003eBuild a C.A.M.P. or Shelter inspired by one of two categories:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eRip Daring\u003c/li\u003e\n\u003cli\u003eAliens\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eUse of Season 24 items is encouraged but not required. Your creativity is what counts!\u003c/p\u003e\n\u003ch2 id=\"howtoenter\"\u003eHow to Enter\u003c/h2\u003e\n\u003cp\u003eCreate your C.A.M.P. build in Adventure Mode or Custom Worlds, then submit your entry to the \u003ccode\u003e#rip-daring-vs-aliens\u003c/code\u003e channel on the \u003ca href=\"https://discord.gg/BethesdaStudios\" target=”_blank”\u003eofficial BGS Discord\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eAll platforms are welcome, including PC, Xbox, PlayStation and Steam. Only one submission per entrant is permitted, and you may choose only one of the two categories.\u003c/p\u003e\n\u003cp\u003eRead the \u003ca href=\"https://cdn.bethsoft.com/links/fallout/Fallout_76_C_A_M_P__Contest_Rules_Rip_Daring_vs_Aliens_Showdown_March_2026_Final.pdf\" target=”_blank”\u003efull terms and conditions here\u003c/a\u003e before entering.\u003c/p\u003e\n\u003cp\u003eEach entry may include:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eUp to five images, and/or\u003c/li\u003e\n\u003cli\u003eUp to two minutes of video\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eFor contest participation in your region:\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"https://fallout.bethesda.net/de/article/5kx5p4AyABoWyPyyYu2i0y/fallout-76-rip-daring-vs-aliens-c-a-m-p-showdown\"\u003eGermany\u003c/a\u003e\u003cbr /\u003e\n\u003ca href=\"https://fallout.bethesda.net/pl/article/5kx5p4AyABoWyPyyYu2i0y/fallout-76-rip-daring-vs-aliens-c-a-m-p-showdown\"\u003ePoland\u003c/a\u003e\u003cbr /\u003e\nJapan: Coming soon.\u003c/p\u003e\n\u003ch3 id=\"submissiondates\"\u003eSubmission Dates\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSubmissions open:\u003c/strong\u003e April 2, 2026 at 12:00 PM ET  \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSubmissions close:\u003c/strong\u003e April 27, 2026 at 12:00 PM ET\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2 id=\"judgingwinners\"\u003eJudging \u0026amp; Winners\u003c/h2\u003e\n\u003cp\u003eOnce submissions close, Community Managers will select five semi-finalists for each category.  \u003c/p\u003e\n\u003cp\u003eFrom there, the Fallout 76 development team will vote to determine one final winner per category, for a total of two winners.\u003c/p\u003e\n\u003ch2 id=\"prizes\"\u003ePrizes\u003c/h2\u003e\n\u003ch3 id=\"semifinalists\"\u003eSemi-Finalists\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e5,000 Atoms\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"finalwinners\"\u003eFinal Winners\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAn additional 5,000 Atoms  \u003c/li\u003e\n\u003cli\u003eAn exclusive in‑game C.A.M.P. title: “Daring Supporter” or “Alien Supporter”\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2 id=\"readytobuild\"\u003eReady to Build?\u003c/h2\u003e\n\u003cp\u003eJoin the \u003ca href=\"https://discord.gg/BethesdaStudios\" target=”_blank”\u003eBGS Discord\u003c/a\u003e and take part in the showdown. Pick your side - we can't wait to see what you create! \u003c/p\u003e",
      "summary": "![LHero CAMP Contest RipDaring vs Aliens](//images.ctfassets.net/rporu91m20dc/2OXBO9lgCREqgVSmBByTa1/fbe6ef97d29b671d6614328e3e657097/LHero_CAMP_Contest_RipDaring_vs_Aliens.png)\n\nGet ready, builders! It’s time to choose a side.  \n\nTo celebrate the adventurous spirit ...",
      "image": "https://images.ctfassets.net/rporu91m20dc/3mIsMhVbeY3Z2Vn0TKdpkW/276cd61c43367f5888c6aed2ff63496f/LCard_CAMP_Contest_RipDaring_vs_Aliens.png",
      "date_published": "2026-04-02T00:00:00Z",
      "authors": [
        {
          "name": "Bethesda Softworks",
          "avatar": "https://images.ctfassets.net/rporu91m20dc/2ZjY1UqdOkULRRDblV85oF/8ae86867b280abfdde23c1114793c5dd/ZMI_Logo_2.jpg"
        }
      ],
      "tags": [
        "Fallout 76",
        "News"
      ]
    },
    {
      "id": "3ruetJXPdvHKgW0kZraAOI",
      "url": "https://fallout.bethesda.net/article/3ruetJXPdvHKgW0kZraAOI/fallout-76-update-notes-march-17-2026",
      "title": "Fallout 76 Update Notes – March 17, 2026",
      "content_html": "\u003cp\u003eToday we’re releasing an update to address some of the emergent topics brought up by the community after the release of The Backwoods update.\u003c/p\u003e\n\u003chr /\u003e\n\u003ch3 id=\"gameplay\"\u003eGameplay\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFixed an issue where the Chainsaw Flamer would hit its target too fast resulting in more damage than intended being delt. \u003c/li\u003e\n\u003cli\u003eFixed an issue where reflected damage could kill the Scorchbeast Queen in one hit. \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"pipboy\"\u003ePip-Boy\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFixed an issue that prevented players from using shortcuts to increase the quantity of items they want to drop. \u003c/li\u003e\n\u003cli\u003eFixed an issue that prevented players from closing the Pip-Boy with the expected “B” key bind. \u003c/li\u003e\n\u003cli\u003eFixed an issue that prevented the scrolling feature from going back to the top of the list after reaching the bottom. \u003c/li\u003e\n\u003cli\u003eFixed an issue that caused the inventory sorting feature to revert to default after exiting the Pip-Boy. \u003c/li\u003e\n\u003cli\u003eFixed an issue where deployed Power Armor could be put into the stash by using the “New” Pip-Boy tab. \u003c/li\u003e\n\u003cli\u003eFixed an issue where item stats were missing from the “Item” tab.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"ui\"\u003eUI\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eChanged the Open Season Menu key bind on PC from “CTRL” to “Y”.\u003c/li\u003e\n\u003cli\u003eAdjusted the naming of several mutation effects that were confusingly worded. \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"miscellaneous\"\u003eMiscellaneous\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFixed an issue that caused Emotes, Loot Bags, and Survival Tents to be unequipped whenever the game is launched. \u003c/li\u003e\n\u003cli\u003ePlayers will no longer receive frequent “Waiting for response from server” messages when there are no server issues. \u003c/li\u003e\n\u003cli\u003eFixed an issue which prevented players from extracting DNA from the Scorchbeast Queen during the “Heart of the Enemy” daily mission. \u003c/li\u003e\n\u003cli\u003eFixed instances where the game could crash while scrapping legendary items or while in a Workbench.\u003c/li\u003e\n\u003cli\u003eFixed an issue where replica Pip-Boy's did not show when placed in the Pip-Boy Display.\u003c/li\u003e\n\u003c/ul\u003e",
      "summary": "Today we’re releasing an update to address some of the emergent topics brought up by the community after the release of The Backwoods update.\n\n--- \n\n### Gameplay\n\n- Fixed an issue where the Chainsaw Flamer would hit its target too fast resulting in more damage than i...",
      "image": "https://images.ctfassets.net/rporu91m20dc/12ffM0aigwoxZXEF7c2l3J/6926006d1bed4208edcf0199f8b5f7e2/76_LargeCard_PatchNotes_776x470.png",
      "date_published": "2026-03-17T00:00:00Z",
      "authors": [
        {
          "name": "Bethesda Game Studios",
          "avatar": "https://images.ctfassets.net/rporu91m20dc/49jOtlRoM0g2qUW4kmqACs/6e08ab24e2904077e803d200cfc2b0c3/BGS_Gear_White.png"
        }
      ],
      "tags": [
        "Fallout 76",
        "Patch Notes"
      ]
    },
    {
      "id": "3POZM1nJh5y6PIQyoJ5IaT",
      "url": "https://fallout.bethesda.net/article/3POZM1nJh5y6PIQyoJ5IaT/fallout-shelter-ultracite-fever-season-begins-now",
      "title": "Fallout Shelter Ultracite Fever Season Begins Now!",
      "content_html": "\u003cp\u003eA new Season kicks off in Fallout Shelter today! Inspired by the Appalachian wasteland of Fallout 76, the \u003cstrong\u003eUltracite Fever\u003c/strong\u003e Season runs from March 4 through April 12 and features brand new challenges and rewards to spice up your Vault life. \u003c/p\u003e\n\u003cp\u003eUltracite deposits have been discovered beneath your Vault, but you’re not the only one interested in this powerful resource. Build two new rooms – one to mine Ultracite and another to craft new Ultracite weapons – to defend your Vault against relentless waves of Scorched enemies that will attack throughout the Season. \u003c/p\u003e\n\u003cp\u003eSuccessfully defend your Vault and receive rewards to take back to your original vault. You can also upgrade your Season Pass to receive unique new dwellers, Ultracite weapons, and the Land of the Scorched and Ultracite Weapon Room themes. All unlocked rewards can be brought back into your main Vaults. Happy mining, Overseer!\u003c/p\u003e\n\u003cp\u003eAs a reminder, these seasonal Vaults are completely separate from your normal Vault, and you’ll still be able to experience all the normal joys of Overseer life when you’re not partaking in these \u003cem\u003eexperiments\u003c/em\u003e. \u003c/p\u003e",
      "summary": "A new Season kicks off in Fallout Shelter today! Inspired by the Appalachian wasteland of Fallout 76, the **Ultracite Fever** Season runs from March 4 through April 12 and features brand new challenges and rewards to spice up your Vault life. \n\nUltracite deposits hav...",
      "image": "https://images.ctfassets.net/rporu91m20dc/1OZ78p9YaIdTXiJahxI8LG/448c34546ec657ff0ae3086e9524f67b/FalloutShelter_LargeCard_UltraciteFever.jpg",
      "date_published": "2026-03-05T00:00:00Z",
      "authors": [
        {
          "name": "Bethesda Game Studios",
          "avatar": "https://images.ctfassets.net/rporu91m20dc/49jOtlRoM0g2qUW4kmqACs/6e08ab24e2904077e803d200cfc2b0c3/BGS_Gear_White.png"
        }
      ],
      "tags": [
        "Fallout Shelter",
        "Fallout Shelter"
      ]
    },
    {
      "id": "0sXOoFYwO5TxarqDKVzts",
      "url": "https://fallout.bethesda.net/article/0sXOoFYwO5TxarqDKVzts/fallout-76-the-backwoods-release-notes",
      "title": "Fallout 76: The Backwoods Release Notes",
      "content_html": "\u003cp\u003eBigfoot is coming! Put on your Power Armor and grab your favorite weapon. We have a 4-Star Legendary Creature to take down! \u003c/p\u003e\n\u003cp\u003eThe Backwoods update arrives today, and it brings more rewards to all Vault Dwellers across the wasteland. Enjoy some great quality-of-life improvements to Public Events and Activities (formerly known as events), your Pip-Boy, and your Armor! \u003c/p\u003e\n\u003cp\u003eRead on below for the latest on today’s changes. \u003c/p\u003e\n\u003ch3 id=\"updatehighlights\"\u003eUpdate Highlights\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eBigfoot Has Arrived\u003c/strong\u003e – The legendary Bigfoot has appeared and will be invading your Public Events. This 4-Star Legendary creature has a chance to drop a new, exclusive 4-Star mod, Thrillseeker. \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eUninvited Guests\u003c/strong\u003e – Bigfoot isn’t alone with its desire to ruin your fun. Other special creatures such as a more challenging Deathclaw Matriarch, Wendigo Colossus, and more have the chance to show up and crash your party.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eActivities and Public Event Balancing\u003c/strong\u003e – Many Activities (formerly “Events”) and Public Events have received updates to improve their rewards and event flow to keep you playing and not waiting around.  \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003ePip-Boy Improvements\u003c/strong\u003e – Your Pip-Boy is now faster, smoother, and has some new menus to help you get to what you’re looking for faster than before.  \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eArmor Balancing\u003c/strong\u003e – Reduced armor weight (in and out of stash) and more resistances baked into the armor itself to give you more choices on how you protect yourself. \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eVanity Lights\u003c/strong\u003e - New Photo Mode feature. Take photos during the night or in dark interiors without worrying about how to make your character shine! \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSeason 24: Rip Daring and the Cryptids From Beyond The Cosmos\u003c/strong\u003e – Rip Daring sets off on another adventure this time facing off against extraterrestrial creatures! We hope you’re ready for another Rip Daring adventure! \u003c/li\u003e\n\u003c/ul\u003e\n\u003chr /\u003e\n\u003ch3 id=\"updateversion172330sizes\"\u003eUpdate Version 1.7.23.30 \u0026amp; Sizes\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePC (Steam): 3.9 GB\u003c/li\u003e\n\u003cli\u003ePC (Microsoft Store): 23.2 GB\u003c/li\u003e\n\u003cli\u003eXbox: 24.8 GB\u003c/li\u003e\n\u003cli\u003ePlayStation: 22.4 GB\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr /\u003e\n\u003ch3 id=\"thearrivalofbigfoot\"\u003eThe Arrival of Bigfoot\u003c/h3\u003e\n\u003cp\u003eBigfoot has emerged from hiding in the Appalachian wasteland! \u003c/p\u003e\n\u003cp\u003eArmed with a giant tree branch to slap you around and bloodsucking ticks to throw, Bigfoot has a chance to appear at the end of a select group of Public Events. Which ones? You’ll have to figure that out because taking this creature down gives you a chance at earning a 4-Star Legendary Item with the new 4-Star mod, “Thrillseeker” on it. \u003c/p\u003e\n\u003cp\u003eTo celebrate its arrival, we’re holding a little event for this larger-than-life creature. We’re calling it “Bigfoot’s Bash”! During the first full week of the update, Bigfoot and the Public Events that spawn it will have an extremely high chance of appearing. After which, it’ll return to being its normal camera-shy self.\u003c/p\u003e\n\u003cp\u003eWe hope you’re ready to take on this legendary cryptid! Do note, if it takes you too long to bring this creature down it will return to the wild! So, act fast when you see it appear. \u003c/p\u003e\n\u003ch3 id=\"uninvitedguests\"\u003eUninvited Guests\u003c/h3\u003e\n\u003cp\u003eBigfoot isn’t the only surprise that could be waiting for you at the end of a Public Event. The Wendigo Colossus or a Deathclaw Matriarch can appear at the end of events like “Guided Meditation” and “Distinguished Guests”.\u003c/p\u003e\n\u003cp\u003eThey are not the only two that can crash your party though. Make sure to participate in all the Public Events to see who else will show up to give you more rewards. \u003c/p\u003e\n\u003ch3 id=\"season24ripdaringandthecryptidsfrombeyondthecosmos\"\u003eSeason 24 – Rip Daring and the Cryptids From Beyond the Cosmos\u003c/h3\u003e\n\u003cdiv class=\"video embed-responsive embed-responsive-16by9 \"\u003e\u003ciframe id=\"youtubeplayer\" src=\"https://www.youtube-nocookie.com/embed/UXCop5DMB-k?wmode=opaque\u0026amp;amp;modestbranding=1\u0026amp;amp;showinfo=0\u0026amp;amp;rel=0\" type=\"text/html\" frameborder=\"0\" webkitallowfullscreen=\"true\" mozallowfullscreen=\"true\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\u003c/div\u003e\n\u003cp\u003eRip Daring is back for another adventure and this time he’s hunting extraterrestrial creatures. Earn new seasonal rewards such a Pip-Boy display, Bigfoot Stein Display, and an Alien Weather Machine!?\u003c/p\u003e\n\u003ch3 id=\"events\"\u003eEvents\u003c/h3\u003e\n\u003cp\u003e\u003cstrong\u003eEvents have been renamed to Activities\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eWe have rebranded the variety of smaller “Event” quests as “Activities” to better represent what we felt they truly are. A quick activity to complete with a couple of friends or on your own. Public Events will retain their name. \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eActivities will now be shown within the \"Featured Activity\" list when opening the map alongside Daily Ops and Public Events, making them much easier to find and join.\u003c/li\u003e\n\u003cli\u003ePublic Events have been given their own unique icon.\u003c/li\u003e\n\u003cli\u003eWe have adjusted the min/max levels of enemies that spawn during all Activities and Public Events to provide more of a challenge for higher level players, while still staying balanced for lower.  Additionally, the difficulty labels have been removed.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHow to Start an Activity\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eActivities will now operate on a time-based rotation which means several activities, such as Collision Course, can no longer be started by approaching the area it takes place in. There are some exceptions to this rule which we’ll detail below. \u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eHow does this work?\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eApproximately every 10 minutes, and depending on available activities being completed, players can expect a new Activity to become available, chosen randomly. Activities will not repeat until they have all been completed.\u003c/li\u003e\n\u003cli\u003eEnclave Activities, which previously required players to progress through the Main Quest to participate in, are now available to all players through this new system. (A Real Blast, Bots on Parade, Dropped Connection)\u003c/li\u003e\n\u003cli\u003eWorry not, members, as you can expect to receive…additional rewards for your commitment.\u003c/li\u003e\n\u003cli\u003ePowering Up will still need to be activated by approaching any of the 3 broken down Power Plants, which become available on a fresh server or 8 hours after the last repair was completed.\u003c/li\u003e\n\u003cli\u003eRiding Shotgun will also be excluded from the time-based rotation pool. You can repeat this activity every 20 minutes upon speaking to Vinny. \u003c/li\u003e\n\u003cli\u003eHordes will appear as an Activity. They won’t interfere with the new Activity rotation noted above.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"rewardpoolsupdate\"\u003eReward Pools Update\u003c/h3\u003e\n\u003cp\u003eAll Activities and Public Events have received updated base reward pools. Any unique reward for an Activity or Public Event remains in place. \u003c/p\u003e\n\u003cp\u003eWe have also removed items we felt bloated the play experience and just added weight to your inventory such as ammo/scrap/chem drops from the event rewards. These are things we feel should be found while playing and killing enemies rather than just dumped into your backpack without you choosing to get them.\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eActivities will now reward 75 Caps, a chance at a Legendary Item, 1 regional item schematic or mod, 3-5 Legendary Scrip, and Experience based on player level.\u003c/li\u003e\n\u003cli\u003ePublic Events will now reward 150 Caps, 2 Legendary Items, 3-5 Legendary Modules, 3 Treasury Notes, 1-3 Improved Bait (if Fishing Main Quest is complete), 1 U-Mine-It map (if you have none), and Experience based on player level.\u003c/li\u003e\n\u003cli\u003eA variety of Player Titles have been added for Public Events, and a variety of C.A.M.P. Titles have been added for Activities. \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"worldlootupdates\"\u003eWorld Loot Updates\u003c/h3\u003e\n\u003cp\u003eWe’re taking this opportunity to make a pass at updating various World Loot containers too.\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe contents of lockboxes found throughout the world have had their loot improved.\u003c/li\u003e\n\u003cli\u003eChance to receive a legendary item, depending on lock difficulty.\u003c/li\u003e\n\u003cli\u003eU-Mine-It Maps can now be found.\u003c/li\u003e\n\u003cli\u003eContextual Season Items: depending on active challenges, players will now have a chance to find a related item (such as soap) to help progress their daily/weekly goals.\u003c/li\u003e\n\u003cli\u003eU-Mine-It Maps will now have improved loot depending on the level of the map used to activate the Lucky Strike quest.\u003c/li\u003e\n\u003cli\u003eCaps rewards have been adjusted for each tier of map used (75 -\u0026gt; 150 -\u0026gt; 225).\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"balancingpassonactivitiesandpublicevents\"\u003eBalancing Pass on Activities and Public Events\u003c/h3\u003e\n\u003cp\u003eJail Break and Dogwood Die Off, have been disabled. These two events were going to take much more time and effort to bring up to the quality we would like so we have made the decision to disable them for now.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eAlways Vigilant\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn.\u003c/li\u003e\n\u003cli\u003eOverall timer has been reduced to 3 minutes.\u003c/li\u003e\n\u003cli\u003eEnemies should now spawn more frequently. \u003c/li\u003e\n\u003cli\u003eIncreased Roverbot’s health pool.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAWOL Armaments\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers can now begin the activate the recall beacon immediately after talking to Sergeant Gutsy\u003c/li\u003e\n\u003cli\u003eWe've increased the variety of robots that will appear during the waves\u003c/li\u003e\n\u003cli\u003eSentry Bot will now be a guaranteed Legendary enemy\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBack on the Beat\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional loot has been added to the saferooms\u003c/li\u003e\n\u003cli\u003eEnemy waves have been adjusted\u003c/li\u003e\n\u003cli\u003eSteelheart's movement speed has been increased, and health decreased\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBattle Bot\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAllowed time between the card swipes has been increased from 4 seconds to 10\u003c/li\u003e\n\u003cli\u003eSentry Bot will now spawn as a Legendary\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBeasts of Burden\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eThe Ogua is now always a 3-star legendary enemy, and its overall strength has been increased\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBots on Parade\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eAmount of time required for the repair sequence has been reduced\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBreach and Clear\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe locked Hornwright Boxes now have a chance to drop a legendary item, and a U-Mine-It Map\u003c/li\u003e\n\u003cli\u003eAllowed time to start the activity has been reduced from 60 minutes to 5 minutes\u003c/li\u003e\n\u003cli\u003eReduced the collection timer from 45 seconds to 30 seconds\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCampfire Tales\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003ePlayers can now receive Tadpole badges if they are not a Possum Scout, or Possum badges if they are.  Ever upwards, scouts!\u003c/li\u003e\n\u003cli\u003eIncreased the strength of the Flatwoods Monster\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCensus Violence\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eThe Census Taker can no longer be crippled by enemies\u003c/li\u003e\n\u003cli\u003eIncreased the Census Taker's movement speed and health\u003c/li\u003e\n\u003cli\u003eReduced the length of the activity from 5 minutes to 4 minutes\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCollision Course\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eReduced the overall time of this activity by 2.5 minutes\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDangerous Pastimes\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eBalance adjustments for the enemies\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDeath Blossoms\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eReduced the overall duration and wait times\u003c/li\u003e\n\u003cli\u003eIncreased the health of the Corpse Flowers\u003c/li\u003e\n\u003cli\u003eMole Rats have been replaced by Cultists\u003c/li\u003e\n\u003cli\u003eHealth Bars have been added to display status of each flower\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDistinguished Guests\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn.\u003c/li\u003e\n\u003cli\u003eIncreased Health pools of the Wait Staff.\u003c/li\u003e\n\u003cli\u003eThe place settings and center pieces now have a glowing VFX, making them easier to spot.\u003c/li\u003e\n\u003cli\u003eQuest targets for the Robot Waitstaff have been adjusted.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDropped Connection\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew rewards can now appear in the final cache drop.\u003c/li\u003e\n\u003cli\u003eIncreased odds of Legendary creatures appearing. \u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEviction Notice\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eSlightly reduced the number of Legendary Enemies that can spawn.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: Eviction Notice has always been a lucrative event. Today’s changes bring it closer in line with other events, but players should still expect for the event to provide more Legendary Enemies than other events. \u003c/li\u003e\n\u003cli\u003eQuest markers have been added to the Meat Bags\u003c/li\u003e\n\u003cli\u003eBalance adjustments for the enemies\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFeed the People\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFertile Soil\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eFarmhand Supervisors are now all guaranteed Legendary Enemies\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFly Swatter\u003c/strong\u003e \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eIncreased the strength of the Vertibot\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFree Range\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eThe Brahmin will no longer attempt to attack\u003c/li\u003e\n\u003cli\u003eSheepsquatch will now always be a Legendary Enemy, and has had its strength increased\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHeart of the Swamp\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eAdjusted the difficulty of the Grafton Monster\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eIrrational Fear\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eQuest trackers have been added to the enemies\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eIt's a Trap\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eScorchbeast will now always spawn as a 3-Star Legendary Enemy.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLeader of the Pack\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eNo longer triggers a Horde upon completion.  Instead, a new objective to hunt the Alpha Wolf has been added to this Activity after defeating the pack leaders.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLine in the Sand\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdjusted spawn timers, allowing Enemies to spawn more often\u003c/li\u003e\n\u003cli\u003eEnemies should no longer spawn outside of the Event Radius\u003c/li\u003e\n\u003cli\u003ePathing for the Scorched has been improved\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLode Baring\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdjusted the rewards available from the kiosk\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eManhunt\u003c/strong\u003e \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eGrafton Dam has been adjusted to make this feel more like an infiltration\u003c/li\u003e\n\u003cli\u003eMad Dog Malone's health and damage have been increased\u003c/li\u003e\n\u003cli\u003eMad Dog Malone's guards will now spawn as Legendary\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMonster Mash\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn.\u003c/li\u003e\n\u003cli\u003eAdjusted the rewards available in the Candy Machine.\u003c/li\u003e\n\u003cli\u003eFixed an issue causing the Monster Mask appearance to be stuck on a character.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMoonshine Jamboree\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eGhouls have been replaced with Floaters.\u003c/li\u003e\n\u003cli\u003eReduced total time of different stages. \u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMost Wanted\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eReduced the number of buckaroos needed to 500\u003c/li\u003e\n\u003cli\u003eIf defeated, the Golden Varmint will now provide 500 caps and a random legendary item\u003c/li\u003e\n\u003cli\u003eNuka Point payout has been increased to 7,500\u003c/li\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eOne Violent Night\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn.\u003c/li\u003e\n\u003cli\u003eThe Nightstalker is now a guaranteed 3-Star Legendary enemy.\u003c/li\u003e\n\u003cli\u003eIncreased the strength of the Night Stalker.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003ePath to Enlightenment\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eCultists have been added to the attack waves\u003c/li\u003e\n\u003cli\u003eReduced the required amount of bioluminescent fluid from 50 to 30\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003ePatrol Duty\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eMore enemies are now present during the defense stage\u003c/li\u003e\n\u003cli\u003eThe Penitentiary Guard can no longer be crippled by enemies\u003c/li\u003e\n\u003cli\u003eIncreased the Penitentiary Guard's movement speed and health\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eProject Beanstalk\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eReduced the overall duration\u003c/li\u003e\n\u003cli\u003eIncreased the movement speed of Pharmabot JD-7E\u003c/li\u003e\n\u003cli\u003ePharmabot JD-7E can no longer be crippled\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eProject Paradise\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eEnemy waves have been adjusted for variety\u003c/li\u003e\n\u003cli\u003eReduced the difficulty of the ambient creatures in Arktos Pharma\u003c/li\u003e\n\u003cli\u003eReduced the required amount of collectables in each habitat to level the friendly creatures\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eRiding Shotgun\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eMore loot has been added along the path of this event\u003c/li\u003e\n\u003cli\u003eBrahmin health has been balanced\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSafe and Sound\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eIncreased the strength of the Blue Devil\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSpin the Wheel\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can spawn\u003c/li\u003e\n\u003cli\u003eIncreased the health of the statues\u003c/li\u003e\n\u003cli\u003eButton timer has been adjusted from 30 seconds to 45 seconds\u003c/li\u003e\n\u003cli\u003eNuka Point payout has been increased to 7,500\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSurface to Air\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eRepairing the turret now only costs 1 steel, 1 gear, 1 oil, and 1 circuitry\u003c/li\u003e\n\u003cli\u003eReduced overall time to 3 minutes\u003c/li\u003e\n\u003cli\u003eIncreased amount of enemies\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTea Time\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can now spawn\u003c/li\u003e\n\u003cli\u003eReduced overall time \u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTest Your Metal\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eIf defeated, the Golden Eyebot will now provide 500 caps and a random legendary item\u003c/li\u003e\n\u003cli\u003eReduced the start timer of the event to 5 minutes\u003c/li\u003e\n\u003cli\u003eReduced the overall time\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTunnel of Love\u003c/strong\u003e \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdditional Legendary Enemies can now spawn\u003c/li\u003e\n\u003cli\u003eNuka Point payout has been increased to 7,500\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eUranium Fever\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eMolerats have been added to the enemy waves\u003c/li\u003e\n\u003cli\u003eReduced the health of the Extractors\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"pipboyperformanceupdate\"\u003ePip-Boy Performance Update\u003c/h3\u003e\n\u003cp\u003eSubstantial Pip-Boy improvements are coming along with this update too. Smother navigation, improved responsiveness and more quality-of-life improvements should make navigating your Pip-Boy a better experience. \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003ePerformance Upgrades\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSmoother Navigation\u003c/strong\u003e: Menus load up to 52% faster, and inventory actions are 70% quicker.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eMemory Efficiency\u003c/strong\u003e: Up to 88% less memory usage, reducing lag and improving overall responsiveness.\u003c/li\u003e\n\u003cli\u003eUI and Quality of Life improvements\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eClearer Tabs\u003c/strong\u003e: Perks now have their own tab, separate from Effects, for easier management.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRecipe Book\u003c/strong\u003e: Find Recipes and Plans faster with the new Recipe Book in the Notes tab.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eScrollable Text Boxes\u003c/strong\u003e: No more shrinking text. Large Text boxes are able to be scrolled.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDedicated Leads Tab\u003c/strong\u003e: Organize quest-related info more clearly with a separate tab for leads.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"seasonsvisibilityimprovements\"\u003eSeasons Visibility Improvements\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eSeason Flag Notification \u003c/li\u003e\n\u003cli\u003eA new blue exclamation mark flag appears to alert players about new seasons content they can unlock. \u003c/li\u003e\n\u003cli\u003eDisappears once the player enters the Seasons menu, it will reappear when new items are available. \u003c/li\u003e\n\u003cli\u003eScore Widget Enhancements \u003c/li\u003e\n\u003cli\u003eUpdates to the score widget in the top corner of the screen now includes ticket balance, SCORE Progression, and a button to directly access the Seasons menu. \u003c/li\u003e\n\u003cli\u003eIncludes reward image previews on unclaimed rewards. \u003c/li\u003e\n\u003cli\u003eDirect Navigation \u0026amp; UI Updates \u003c/li\u003e\n\u003cli\u003eDedicated button mappings (V on keyboard, Menu Button on PlayStation and Xbox) for quick access to Seasons. \u003c/li\u003e\n\u003cli\u003eUpdated flyouts for significant events (Challenge Completed, Ranking up, and Unlocking new Page). \u003c/li\u003e\n\u003cli\u003eAdded ticket balance display to the paper map for better awareness \u003c/li\u003e\n\u003cli\u003eReward Visibility Improvements \u003c/li\u003e\n\u003cli\u003eRotating reward previews integrated into the widget. \u003c/li\u003e\n\u003cli\u003eFlyouts now highlight new page unlocks and major milestones without overwhelming players.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"vanitylightsforphotomode\"\u003eVanity Lights for Photo Mode\u003c/h3\u003e\n\u003cp\u003eVanity Light is an additional feature to Photo Mode for lighting your characters. Select lighting styles and change their intensity in the Player tab to enhance your images and allow for pictures to be taken easily during nighttime hours or in interiors. \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eSteps to Access Vanity Lights:\u003c/li\u003e\n\u003cli\u003eOpen Photo Mode\u003c/li\u003e\n\u003cli\u003eSelect the Player tab\u003c/li\u003e\n\u003cli\u003eChoose from 5 light templates\u003c/li\u003e\n\u003cli\u003eAdjust the Intensity Slider for each\u003c/li\u003e\n\u003cli\u003eTake your picture! \u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eEveryone is receiving one Vanity Light to use immediately. \u003c/p\u003e\n\u003chr /\u003e\n\u003ch3 id=\"armorupdate\"\u003eArmor Update\u003c/h3\u003e\n\u003cp\u003eOur intentions with these armor changes are to make different armors and under armors feel like they are viable options in a variety of situations you might find yourself in. We don’t want players to feel like there is only once “correct” choice when it comes to your equipment. \u003c/p\u003e\n\u003cp\u003eAs you read through the notes below, please keep in mind our goals with this update:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eProvide a wider range of viable armor choices based on your build and what you’re fighting.\u003c/li\u003e\n\u003cli\u003eAdd more flexibility with how you decide to modify your armor to cover your needs.\u003c/li\u003e\n\u003cli\u003eAllow for more synergistic balance adjustments and better difficulty tuning for all present and future content. \u003c/li\u003e\n\u003cli\u003eWe want storing items in your stash to be the ideal place to keep all your spare armor. So we’ve lowered the weight of armor across the board.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eYou can find all the changes to armor and related mods listed below.\u003c/p\u003e\n\u003ch4 id=\"general\"\u003eGeneral\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eWe have changed the equation used for calculating damage reduction to put more emphasis on armor rating. Damage you take is now reduced first by your armor and then by special damage reducing effects. \u003c/li\u003e\n\u003cli\u003eA side effect of this change is that your armors will no longer break as quickly when you have special damage reducing effects.\u003c/li\u003e\n\u003cli\u003eAll special damage reducing effects from different sources, such as “-15% Damage from Robots”, now multiply together rather than add.\u003c/li\u003e\n\u003cli\u003eArmors now have more elemental resistance options.\u003c/li\u003e\n\u003cli\u003eBraced armor mods have been redesigned to give +5% blocked damage reduction.\u003c/li\u003e\n\u003cli\u003eAll under armor now share a new mod slot that controls which S.P.E.C.I.A.L. stat bonus is gained. The existing lining mods no longer grant any S.P.E.C.I.A.L. stat bonuses and instead grant more resistances.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"underarmormods\"\u003eUnder Armor Mods\u003c/h4\u003e\n\u003cp\u003e\u003cstrong\u003eStandard Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+2 CHA +2 END +2 AGI\u003c/li\u003e\n\u003cli\u003eUnlocked by default.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eVault Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+2 END +5 INT +3 LCK\u003c/li\u003e\n\u003cli\u003eUnlocked by Gold Bullion Vendor (Foundation)\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eRaider Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+2 PER +3 AGI +5 LCK\u003c/li\u003e\n\u003cli\u003eUnlocked from Raider Events (Moonshine Jamboree)\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSecret Service Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+3 STR +3 PER +4 END\u003c/li\u003e\n\u003cli\u003eUnlocked from Gold Bullion vendors (Vault 79)\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMarine Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+4 STR +3 END +3 AGI\u003c/li\u003e\n\u003cli\u003eUnlocked from Atlantic City quest The Most Sensational Game and Mutated Party Packs\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEnclave Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+4 PER +2 INT +4 AGI\u003c/li\u003e\n\u003cli\u003eUnlocked from Enclave Events\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCasual Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+5 CHA + 3 INT +2 LCK\u003c/li\u003e\n\u003cli\u003eUnlocked from Nuke Boss Events\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBrotherhood of Steel Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+4 STR +3 END +3 INT\u003c/li\u003e\n\u003cli\u003eUnlocked from Brotherhood of Steel Events (Test Your Metal, Line in the Sand)\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCivil Engineer Style\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e+3 STR +3 PER +4 CHA\u003c/li\u003e\n\u003cli\u003eUnlocked from Flooded City quest The Human Condition\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"defaultlegendarymodsanduniqueeffects\"\u003eDefault Legendary Mods and Unique Effects\u003c/h4\u003e\n\u003cp\u003eUpdated default Legendary Mods and added a unique effect to several armors:\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eTrail Warden – Metal Armor\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eDefault Legendary Mods: Hunter’s, Perception, Thru-hiker's\u003c/li\u003e\n\u003cli\u003eUnique Effect: +50% Throwing Weapon Damage\u003c/li\u003e\n\u003cli\u003eNow available from the Lode Baring Terminal\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStand Fast – Combat Armor\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eDefault Legendary Mods: Chameleon, Hardy, Sentinel’s\u003c/li\u003e\n\u003cli\u003eUnique Effect: Armor Increases up to +50 as Speed Increases.\u003c/li\u003e\n\u003cli\u003eNow drops from One Violent Night\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSilver Lining – Leather Armor\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eDefault Legendary Mods: Life Saving, Endurance, Belted\u003c/li\u003e\n\u003cli\u003eUnique Effect: Reflect 10% of damage.\u003c/li\u003e\n\u003cli\u003eNow drops from Breach and Clear\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast Bastion – Urban Scout Armor\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eDefault Legendary Mods: Bolstering, Luck, Durability\u003c/li\u003e\n\u003cli\u003eUnique Effect: Accuracy Increases up to +35% as Health Decreases.\u003c/li\u003e\n\u003cli\u003eNow drops from Enclave Activities\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eNEW\u003c/em\u003e Last Stand – Brotherhood Recon Armor\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eDefault Legendary Mods: Zealot’s, Agility, Reflex\u003c/li\u003e\n\u003cli\u003eUnique Effect: Gain 50% of your evade chance as Damage Reduction. You can no longer Evade.\u003c/li\u003e\n\u003cli\u003eDrops from Nuka World on Tour Nuke Boss\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eNEW\u003c/em\u003e Bulwark – Secret Service Armor\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eDefault Legendary Mods: Assassin’s, Elementalist, Adamantium\u003c/li\u003e\n\u003cli\u003eUnique Effect: This armor weighs twice as much and provides 35% more protection.\u003c/li\u003e\n\u003cli\u003eDrops from the Storm Goliath Nuke Boss\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eNEW\u003c/em\u003e Road Kill – Trapper Left Arm\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Default Legendary Mods: Overeater’s, Glutton, Thru-Hikers\u003c/li\u003e\n\u003cli\u003eUnique Effect: Eat animal corpses to restore life.\u003c/li\u003e\n\u003cli\u003eDrops from Meat Week\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eNEW\u003c/em\u003e Rage – Raider Armor\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eDefault Legendary Mods: Auto Stim, Pain Killer, Burning\u003c/li\u003e\n\u003cli\u003eUnique Effect: You deal +1% damage when hit and take +1% damage, up to 100%. Stacks expire over time when not taking damage.\u003c/li\u003e\n\u003cli\u003eDrops from Earle Nuke Boss\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"powerarmor\"\u003ePower Armor\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eSignificantly reduced the weight of all Power Armor and the base weight of the Power Armor Chassis\u003c/li\u003e\n\u003cli\u003eA deployed Power Armor Chassis no longer removes its weight as if you dropped it. \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: This change was made to help indicate the item is still in your inventory and you have not dropped it.\u003c/li\u003e\n\u003cli\u003ePower Armor Chassis weight is now derived from its contents.\u003c/li\u003e\n\u003cli\u003eEquipped Power Armor now retains 100% of its weight.\u003c/li\u003e\n\u003cli\u003eEquipped Power Armor that is broken no longer has reduced weight.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"radiation\"\u003eRadiation\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eNuke Zones will deal more radiation damage to those in Power Armor if they are not fully suited up (full set of Power Armor and using Rad-X). The damage is not immediate, and you should still expect to have time to react if you’re suddenly caught in a Nuke Zone while in your Power Armor. \u003c/li\u003e\n\u003cli\u003eRebalanced radiation damage from the environment. Generally, the damage you take from environmental sources is now lower. \u003c/li\u003e\n\u003cli\u003eIt is now easier to leverage mods on regular armor alongside items like Rad-X to reduce incoming radiation damage. \u003c/li\u003e\n\u003cli\u003eHazmat suits now have a basic spread of resistances rather than just radiation resistance. \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"legendarymods\"\u003eLegendary Mods\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eMutant’s\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Up to 5% Damage Reduction as you acquire more mutations.\u003c/li\u003e\n\u003cli\u003eDamage reduction from “Mutant’s” now scales as you gain more mutations, capping at 5%. \u003c/li\u003e\n\u003cli\u003eBolstering\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Up to 10% Damage Reduction when HP is Lower.\u003c/li\u003e\n\u003cli\u003eReaching 5% HP provides the 10% damage reduction.\u003c/li\u003e\n\u003cli\u003eVanguard’s\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Up to 10% Damage Reduction based on Max HP.\u003c/li\u003e\n\u003cli\u003eHaving 1000 Max Health provides the 10% damage reduction. \u003c/li\u003e\n\u003cli\u003eOvereater’s \u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Increases Max Health by up to +40 per piece. \u003c/li\u003e\n\u003cli\u003eAristocrat’s\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Up to 10% Damage Reflection based on Caps held” \u003c/li\u003e\n\u003cli\u003eHolding 40K Caps provides the 10% damage reduction.\u003c/li\u003e\n\u003cli\u003eElementalist\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Increased from +5 All Res to +25 All Res\u003c/li\u003e\n\u003cli\u003eWarming, Fireproof, HazMat, and Poisoner’s Mods\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Increased resistance value from +25 to +50\u003c/li\u003e\n\u003cli\u003eDefender’s\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: 40% chance to automatically block attacks for weapons and 5% chance to automatically block attacks for armor. \u003c/li\u003e\n\u003cli\u003eCavalier's Weapon Mod renamed to Blocker\u003c/li\u003e\n\u003cli\u003eDamage Reduction from this effect explicitly applies to blocked damage now.\u003c/li\u003e\n\u003cli\u003eCavalier Armor Mod\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: -10% damage taken while sprinting. \u003c/li\u003e\n\u003cli\u003eRiposting\u003c/li\u003e\n\u003cli\u003eThis effect now specifically reflects blocked damage. It also works with the new “auto block” effect.\u003c/li\u003e\n\u003cli\u003eWeightless 3-Star Mod has been reworked and renamed to Heavyweight\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNew Effect\u003c/strong\u003e: Grants up to 10% reduced damage at 150% carry weight. \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4 id=\"armormodadjustments\"\u003eArmor Mod Adjustments\u003c/h4\u003e\n\u003cp\u003eWe’re making some adjustments to Armor Mod durability values to address instances where the rate at which how much durability was lost was inconsistent. \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003ePower Armor Jetpack mod durability: -15 -\u0026gt; -15%\u003c/li\u003e\n\u003cli\u003ePower Armor Jetpack mod weight: +25% -\u0026gt; +20%\u003c/li\u003e\n\u003cli\u003ePower Armor Calibrated shocks mod durability: -15 -\u0026gt; -15%\u003c/li\u003e\n\u003cli\u003ePower Armor Calibrated Shocks mod weight: +20% -\u0026gt; +15%\u003c/li\u003e\n\u003cli\u003ePower Armor Tesla Coils mod durability: -15 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003ePower Armor Stealth Boy mod durability: -15 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003ePower Armor Gimbal Bracers mod durability: -20 -\u0026gt; -15%\u003c/li\u003e\n\u003cli\u003ePower Armor Reactive Plates mod durability: -15 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003ePower Armor Targeting HUD mod durability: -15 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003ePower Armor Elastic Servos mod weight: +17.5% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003ePower Armor Elastic Servos mod durability: -10 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eArmor Custom Fitted mod durability: -15 -\u0026gt; -7.5%\u003c/li\u003e\n\u003cli\u003eArmor Custom Fitted mod weight: +15% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eArmor Muffled mod durability: -10 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eArmor Muffled mod weight: +15% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eArmor Cushioned mod durability: -10 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eArmor Cushioned mod weight: +15% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eArmor Aerodynamic mod durability: -6 -\u0026gt; -5%\u003c/li\u003e\n\u003cli\u003eArmor Aerodynamic mod weight: +15% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eArmor Pocketed mod durability: -10 -\u0026gt; -5%\u003c/li\u003e\n\u003cli\u003eArmor Pocketed mod weight: +10% -\u0026gt; +5%\u003c/li\u003e\n\u003cli\u003eArmor Deep Pocketed mod durability: -15 -\u0026gt; -15%\u003c/li\u003e\n\u003cli\u003eArmor Deep Pocketed mod weight: +15% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eArmor Jetpack mod durability: -15 -\u0026gt; -15%\u003c/li\u003e\n\u003cli\u003eArmor Jetpack mod weight: +25% -\u0026gt; +20%\u003c/li\u003e\n\u003cli\u003eArmor Pneumatic mod durability: -4 -\u0026gt; -5%\u003c/li\u003e\n\u003cli\u003eArmor Pneumatic mod weight: +20% -\u0026gt; +15%\u003c/li\u003e\n\u003cli\u003eArmor Braced mod durability: -6 -\u0026gt; -5%\u003c/li\u003e\n\u003cli\u003eArmor Braced mod weight: +25% -\u0026gt; +15%\u003c/li\u003e\n\u003cli\u003eArmor Stabilized mod durability: -10 -\u0026gt; -7.5%\u003c/li\u003e\n\u003cli\u003eArmor Stabilized mod weight: +25% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eArmor Stabilized mod Scope Stability effect: +10% -\u0026gt; +15%\u003c/li\u003e\n\u003cli\u003eArmor Sleek mod durability: -15 -\u0026gt; -7.5%\u003c/li\u003e\n\u003cli\u003eArmor Brawling mod durability: -4 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eArmor Brawling mod weight: +25% -\u0026gt; +20%\u003c/li\u003e\n\u003cli\u003eArmor BioCommMesh mod durability: -6 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eArmor BioCommMesh mod weight: +30% -\u0026gt; +15%\u003c/li\u003e\n\u003cli\u003eArmor BioCommMesh mod durability: -6 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eArmor BioCommMesh mod weight: +30% -\u0026gt; +15%\u003c/li\u003e\n\u003cli\u003eArmor Padded mod durability: -4 -\u0026gt; -5%\u003c/li\u003e\n\u003cli\u003eArmor Padded mod weight: +15% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eArmor Dense mod durability: -8 -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eArmor Dense mod weight: +30% -\u0026gt; +20%\u003c/li\u003e\n\u003cli\u003eArmor Asbestos Lining mod weight: +30% -\u0026gt; +15%\u003c/li\u003e\n\u003cli\u003eArmor Lead Lined mod weight: +30% -\u0026gt; +20%\u003c/li\u003e\n\u003cli\u003eArmor Weighted mod durability: -8 -\u0026gt; -12.5%\u003c/li\u003e\n\u003cli\u003eArmor Weighted mod weight: +40% -\u0026gt; +25%\u003c/li\u003e\n\u003cli\u003eArmor Strengthened mod durability: -10 -\u0026gt; -15%\u003c/li\u003e\n\u003cli\u003eArmor Strengthened mod weight: +30% -\u0026gt; +20%\u003c/li\u003e\n\u003cli\u003eArmor Lighter Build mod durability: -4 -\u0026gt; -5%\u003c/li\u003e\n\u003cli\u003eArmor Ultra-Light Build mod durability: -8 -\u0026gt; -12.5%\u003c/li\u003e\n\u003cli\u003eWood Armor Shrouded mod weight: -75% -\u0026gt; +10%\u003c/li\u003e\n\u003cli\u003eWood Armor Shrouded mod durability: +0% -\u0026gt; -10%\u003c/li\u003e\n\u003cli\u003eBackpack Armor-Plated Mod Physical Resist (Level 50): 123 -\u0026gt; 126\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: This is a side effect of changing some data under the hood.\u003c/li\u003e\n\u003cli\u003eArmor Lead-Lined mod Radiation Resistance (Level 50): 38 -\u0026gt; 42\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev Note\u003c/strong\u003e: This is a side effect of changing some data under the hood.\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr /\u003e\n\u003ch3 id=\"perks\"\u003ePerks\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eLegendary Perks no longer require Perk Coins to unequip\u003c/li\u003e\n\u003cli\u003ePerk Coin limit has been increased to accommodate very high-level players.\u003c/li\u003e\n\u003cli\u003eFixed an issue where the Blood Luster effect didn’t work with certain weapon’s bleed mods.\u003c/li\u003e\n\u003cli\u003ePortable Power (New Effect)\u003c/li\u003e\n\u003cli\u003eIncreases movement speed while in Power Armor by 10% per Rank.\u003c/li\u003e\n\u003cli\u003eSturdy Frame (New Effect)\u003c/li\u003e\n\u003cli\u003eReduces the amount of stagger taken per rank. \u003c/li\u003e\n\u003cli\u003eBlocker now reduces damage from Blocked attacks\u003c/li\u003e\n\u003cli\u003eRank 1: 15% more damage blocked\u003c/li\u003e\n\u003cli\u003eRank 2: 20% more damage blocked\u003c/li\u003e\n\u003cli\u003eRank 3: 25% more damage blocked\u003c/li\u003e\n\u003cli\u003eFireproof\u003c/li\u003e\n\u003cli\u003eRenamed to “Hardy”\u003c/li\u003e\n\u003cli\u003eRemoved fire damage reduction\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDev note\u003c/strong\u003e: We have added many new sources of fire resistance and felt this perk was better suited to a single effect.\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr /\u003e\n\u003ch3 id=\"creaturesenemies\"\u003eCreatures/Enemies\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eSome stronger enemies' outgoing damage has been reduced (Raid bosses, etc.)\u003c/li\u003e\n\u003cli\u003eSome enemies' poison, fire, and cryo damage has been increased a bit to account for players having much easier access to those resistances.\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr /\u003e\n\u003ch3 id=\"weapons\"\u003eWeapons\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAll Cursed weapons can be modified in Legendary Crafting now.\u003c/li\u003e\n\u003cli\u003eCursed mods now increase damage by 35% (up from 15%) and attack speed by 15% (down from 20%)\u003c/li\u003e\n\u003cli\u003eAdded new Legendary effects to some unique weapons. This does not affect existing items.\u003c/li\u003e\n\u003cli\u003eCivil Unrest\u003c/li\u003e\n\u003cli\u003eAssassin’s\u003c/li\u003e\n\u003cli\u003eInertial\u003c/li\u003e\n\u003cli\u003eSwift\u003c/li\u003e\n\u003cli\u003eIncreased unique AP bonus from 10 to 50.\u003c/li\u003e\n\u003cli\u003ePerfect Storm\u003c/li\u003e\n\u003cli\u003eQuad\u003c/li\u003e\n\u003cli\u003eHitman’s\u003c/li\u003e\n\u003cli\u003eNimble\u003c/li\u003e\n\u003cli\u003eBlack Diamond\u003c/li\u003e\n\u003cli\u003eAnti-Armor\u003c/li\u003e\n\u003cli\u003eRiposting\u003c/li\u003e\n\u003cli\u003eStrength\u003c/li\u003e\n\u003cli\u003eBonus cryo damage\u003c/li\u003e\n\u003cli\u003eRemoved the Overheat mechanic from the Gauss Minigun and slightly lowered its damage.\u003c/li\u003e\n\u003cli\u003eThis is a temporary removal of the Overheat mechanic as we plan to reevaluate it in a later update.\u003c/li\u003e\n\u003cli\u003eFixed some inconsistencies with the Stabilizer's 4-Star legendary mod. It now improves Weapon Cone of Fire, Recoil, and Stability by 40%.\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr /\u003e\n\u003ch3 id=\"armor\"\u003eArmor\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003e'Hellcat Helmet' PA now has the Headlamp Modification option available in Power Armor Station modify menu.\u003c/li\u003e\n\u003cli\u003eHellcat, Union, \u0026amp; Vulcan Power Armor suits now correctly produce the “jingle” footfall sounds once Northern Lights Power Armor skin has been applied.\u003c/li\u003e\n\u003cli\u003eMakeshift Ronin Helmet now counts as a Gas Mask.\u003c/li\u003e\n\u003cli\u003eTargeting HUD works on living targets \u0026amp; no longer highlights robots.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"campsworkshops\"\u003eC.A.M.P.s \u0026amp; Workshops\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFixed an issue where bushes wouldn’t be bulldozed when building overtop of them. \u003c/li\u003e\n\u003cli\u003e“Hazmat Mr. Fuzzy Plushie” and “Pioneer Scouts Squirrel Mr. Fuzzy Plushie” previews face forward in the C.A.M.P. Build Menu.\u003c/li\u003e\n\u003cli\u003eDynamite Box now has a build limit of 25 in C.A.M.P.s and workshops\u003c/li\u003e\n\u003cli\u003eHollywood Floor Light now only powers on when a power source is nearby.\u003c/li\u003e\n\u003cli\u003eNewly created blueprints will now display requirements.\u003c/li\u003e\n\u003cli\u003eThe Molerat windchime should now correctly snap to ceilings.\u003c/li\u003e\n\u003cli\u003eVault-Boy Santa Snow Globe Lamp now faces the right direction in the workshop menu.\u003c/li\u003e\n\u003cli\u003eWooden kitchen tables should now make proper wood-like sounds when destroyed\u003c/li\u003e\n\u003cli\u003eVulcan Power Armor now works as intended when players are under water. \u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"publiceventsactivities\"\u003ePublic Events \u0026amp; Activities\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFixed an issue where Mischief Night did not drop Treasury Notes.\u003c/li\u003e\n\u003cli\u003eMonster Mash mask will now be visually dropped when mask is dropped from inventory by event rules or by leaving the event.\u003c/li\u003e\n\u003cli\u003ePatrol Duty: Emergency broadcast message will now be played when the event fails.\u003c/li\u003e\n\u003cli\u003eRe-added missing rare rewards to Spooky Scorched Rare category recipes.\u003c/li\u003e\n\u003cli\u003eRiding Shotgun: Blue Ridge Supplies are no longer available to loot before speaking with the Caravan guard, preventing players from being unable to progress the activity.\u003c/li\u003e\n\u003cli\u003eThe Big Bloom, Moonshine Jamboree, Tunnel of Love, and Most Wanted: Active players can now listen in on another player's conversation with an NPC when it's relevant to the Event.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"gameplay\"\u003eGameplay\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAdjusted how challenge completion event is triggered to be more consistent.\u003c/li\u003e\n\u003cli\u003eBuildings in the Rust Kingdom no longer flicker when observing from nearby cliff.\u003c/li\u003e\n\u003cli\u003eFixed an issue that allowed the Chem Duration effect from the BioCommMesh armor mod to remain active after the armor with then modification was unequipped. \u003c/li\u003e\n\u003cli\u003eDaily/Weekly challenge for items at a player vendor now accepts when multiple items are bought.\u003c/li\u003e\n\u003cli\u003eExplosions will now affect the condition of limbs.\u003c/li\u003e\n\u003cli\u003eFixed an issue where Center Masochist was only displaying +25% increased damage rather than reflecting 50% at Rank 2 and 75% at Rank 3.  \u003c/li\u003e\n\u003cli\u003eNote: This was a display issue - the actual damage dealt was working correctly at all ranks.\u003c/li\u003e\n\u003cli\u003eFixed an issue where Gamma Green Tea did not produce extra ingredients when harvesting Kaleidopore Flowers.\u003c/li\u003e\n\u003cli\u003eFixed an issue where monsters could play knock down animation again when already knocked down.\u003c/li\u003e\n\u003cli\u003eFixed an issue where Turbo-Fert Fertilizer grenades had no effect on Prickeye Plants.\u003c/li\u003e\n\u003cli\u003eGrenade throwing arc now displays correctly while holding a 2-handed projectile weapon in 1st person.\u003c/li\u003e\n\u003cli\u003eItems with only Bounty Mods can now be scrapped.\u003c/li\u003e\n\u003cli\u003eThe armored Deathclaw will no longer turn on the Beastmaster during gearing up when no other targets are nearby.\u003c/li\u003e\n\u003cli\u003eFixed an issue causing damage to limbs to be higher than designed.\u003cbr /\u003e\n-Increased the movement speed cap from 120% to 150%.\u003c/li\u003e\n\u003cli\u003eThe default amount of damage reduction when blocking attacks has been reduced from 100% to 60%.\u003c/li\u003e\n\u003cli\u003eGreatly decreased the condition damage weapons take from blocking.\u003c/li\u003e\n\u003cli\u003eThe Ultragenetic Mole Miner Stalkers now deals a significant amount of physical damage and inflicts a deadly bleed instead of dealing a killing blow.]\u003c/li\u003e\n\u003cli\u003ePlayers have 90% damage reduction against their own attacks.\u003c/li\u003e\n\u003cli\u003eRad-X radiation resistance: 200 -\u0026gt; 600\u003c/li\u003e\n\u003cli\u003eRad-X: Diluted radiation resistance: 100 -\u0026gt; 250\u003c/li\u003e\n\u003cli\u003eMed-X damage resistance: 25 -\u0026gt; 125\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"legendarymods-1\"\u003eLegendary Mods\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAdded the missing names to the Legendary Mods introduced in Burning Springs.\u003c/li\u003e\n\u003cli\u003eFixed some inconsistencies with the Stabilizer's 4-star legendary mod.  It now improves Weapon Cone of Fire, Recoil, and Stability by 40%.\u003c/li\u003e\n\u003cli\u003eWearing a full set of armor with the Reflex mod now applies the correct bonus.\u003c/li\u003e\n\u003cli\u003eThe Harpoon Gun's Barbed mod now works with its base bleed effect rather than removing it. This issue was also noticed with the following weapons that also have a base bleed and a mod that adds bleed so this change applies to them too.\u003c/li\u003e\n\u003cli\u003eSki Sword\u003c/li\u003e\n\u003cli\u003eRevolutionary Sword\u003c/li\u003e\n\u003cli\u003eChinese Officer Sword\u003c/li\u003e\n\u003cli\u003eMachete\u003c/li\u003e\n\u003cli\u003eShishkebab\u003c/li\u003e\n\u003cli\u003eHeadhunter Scythe\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"perks-1\"\u003ePerks\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAddressed an issue where the Blood Luster effect didn't work with certain weapons' bleed mods.\u003c/li\u003e\n\u003cli\u003eAdjusted description of Homebody Perk.\u003c/li\u003e\n\u003cli\u003eAll Night Long now appropriately doubles the duration of Nuka Cola Dark.\u003c/li\u003e\n\u003cli\u003eHack and Slash now applies bleeding damage over time applicable melee weapons.\u003c/li\u003e\n\u003cli\u003eIronclad now correctly applies armor bonuses.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"miscellaneous\"\u003eMiscellaneous\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eAdded Weight to the Giant Red Dinosaur Plan (0.25)\u003c/li\u003e\n\u003cli\u003eAssaultron Faceplates now update with color mods.\u003c/li\u003e\n\u003cli\u003eChallenges that previously did not have flyouts appear on completion should now properly show completion flyouts.\u003c/li\u003e\n\u003cli\u003eFishing: Fixed a missing sound effect when Large fish are caught.\u003c/li\u003e\n\u003cli\u003eFix to prevent the camera moving unexpected while speaking with The Ghoul in Highway Town if another player speaks to Rattler at the same time.\u003c/li\u003e\n\u003cli\u003eFixed an issue where the player could unintentionally get inside of a pipe. No weird gases here!\u003c/li\u003e\n\u003cli\u003eFixed several visual issues with the Legion Legate Outfit.\u003c/li\u003e\n\u003cli\u003eFixed an issue causing \"The Ghoul\" to not speak to a player in Appalachia if \"Activity: Monster Mash\" was active when they joined the world.\u003c/li\u003e\n\u003cli\u003eFixed an issue where in-world items were disappearing when looking through junk fence in Super Duper Mart.\u003c/li\u003e\n\u003cli\u003eFixed an issue where players were getting stuck between a crane and a set of cluster tires when exploring Rust Kingdom.\u003c/li\u003e\n\u003cli\u003eFixed issue where fast traveling anywhere from Chop Shop basement was free.\u003c/li\u003e\n\u003cli\u003eFixed the error message when transferring non-quick heal meds to be accurate.\u003c/li\u003e\n\u003cli\u003eIf you happen upon a weapon in the game before you unlock its recipe you are still allowed to repair it.\u003c/li\u003e\n\u003cli\u003eRemoved an error from the loading screen tip about The Prickeye Plant.\u003c/li\u003e\n\u003cli\u003eThe lamp in the office near C.A.M.P. retrieval room in Vault 76 now works correctly on first interaction. \u003c/li\u003e\n\u003cli\u003eThe Radhog Alpha Hide is now able to be properly auto-scrapped.\u003c/li\u003e\n\u003cli\u003eFixed an issue which could cause the Ghoul to not animate correctly.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"quests\"\u003eQuests\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eCasting Off: Fixed an issue where the \"Linda-Lee Shortwave Signal\" would continue to be available in the Pip-Boy after it had been listened to.\u003c/li\u003e\n\u003cli\u003eIn Quest \"Insurrection\", fixed an issue where \"Letter to Madman\" was not added to inventories when picked up.\u003c/li\u003e\n\u003cli\u003eInsurrection: Fixed an issue where the player could no longer progress from \"Return to Leonard\" objective.\u003c/li\u003e\n\u003cli\u003eInsurrection: Fixed an issue where the player could no longer progress when on \"Talk to the loan shark\" objective.\u003c/li\u003e\n\u003cli\u003eKevan Asherton should descend the tunnel to collect ore regardless of whether Kevan was interrupted by combat before reaching the locked gate.\u003c/li\u003e\n\u003cli\u003eWasted on Alcohol: Quest should no longer display debug text after completion.\u003c/li\u003e\n\u003cli\u003eWelcoming Committee: Fixed a minor visual issue with the Rust Guards.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"weapons-1\"\u003eWeapons\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eBlack Powder Rifle's Large bayonet can now be learned by scrapping the Black Powder Weapon.\u003c/li\u003e\n\u003cli\u003eFancy Single Action Revolver and Fancy Pump Action Shotgun skins now display correctly.\u003c/li\u003e\n\u003cli\u003eFeral's now should only be applied to Melee weapons.\u003c/li\u003e\n\u003cli\u003eFixed an issue which caused some weapon animations to not work correctly in third person while crouching.\u003c/li\u003e\n\u003cli\u003eLight Machine Gun Prime Receiver can no longer be sold to vendors.\u003c/li\u003e\n\u003cli\u003eShort Handmade rifles now have the correct option for Default Appearance.\u003c/li\u003e\n\u003cli\u003eSniper's mod should no longer be disabled for any hostile creature close to you. \u003c/li\u003e\n\u003cli\u003eThe Fatman MIRV will now correctly create a main detonation and 5 child detonations.\u003c/li\u003e\n\u003cli\u003eFixed an issue which caused some weapons to break again after repair at a workbench.\u003c/li\u003e\n\u003cli\u003eThe Death Tambo now correctly counts as a bladed weapon when completing “bladed” challenges.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"workbench\"\u003eWorkbench\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eArranged the armors in Light, Sturdy, and Heavy categories.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"ui\"\u003eUI\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eThe “Notes” category in the Pip-Boy inventory can now be sorted.\u003c/li\u003e\n\u003cli\u003eCrafting Menus Now Correctly Refer To \"Stable Flux\" \u0026amp; Not \"Raw Flux\" As The Required Crafting Material.\u003c/li\u003e\n\u003cli\u003eFixed an issue which could cause some legendary weapons to be missing their prefix names.\u003c/li\u003e\n\u003cli\u003eFixed an issue on the Wiffle Bat where the blood decal was appearing incorrectly.\u003c/li\u003e\n\u003cli\u003eFixed instances where items would not rotate when viewed in the Pip-Boy and Workbenches. \u003c/li\u003e\n\u003cli\u003eFixed various typos.\u003c/li\u003e\n\u003cli\u003eHead Hunt window preview should no longer have a repair kit icon as a potential reward\u003c/li\u003e\n\u003cli\u003eMetallic Scrap Now Appears Correctly In Pip-Boy Junk Menu, Pip-Boy Inspect Menu \u0026amp; Chemistry Station Smelt Menu.\u003c/li\u003e\n\u003cli\u003eMultiple instances of the same effect are combined for one single entry in the Pip-Boy Stat screen.\u003c/li\u003e\n\u003cli\u003eText in Pip-Boy for unarmed effect for Vintage and Sugar-Free Nukashine appears correctly. \u003c/li\u003e\n\u003cli\u003eFixed an issue which caused some events to not display in the Pip-Boy as inactive upon completions as designed.\u003c/li\u003e\n\u003cli\u003eThe V.A.T.S. accuracy bonus is now correctly displayed when the associated stock or sight mods are added to the following weapons: \u003c/li\u003e\n\u003cli\u003eCombat Shotgun\u003c/li\u003e\n\u003cli\u003eDouble-Barrel Shotgun\u003c/li\u003e\n\u003cli\u003eCold Shoulder\u003c/li\u003e\n\u003cli\u003eCrowd Control\u003c/li\u003e\n\u003cli\u003eCrushing Blow\u003c/li\u003e\n\u003cli\u003eGauss Shotgun\u003c/li\u003e\n\u003cli\u003eM79 Grenade Launcher\u003c/li\u003e\n\u003cli\u003ePump Action Shotgun\u003c/li\u003e\n\u003cli\u003eSalt of the Earth\"\u003c/li\u003e\n\u003cli\u003eThe unique effect of an item now takes priority over the 1-star effect in the Pip-Boy Item Card.\u003c/li\u003e\n\u003cli\u003eUnderarmor is now shown under the Armor tab in the Pip-Boy\u003c/li\u003e\n\u003cli\u003eArmor and clothing not equipable by the player is now sorted under “Misc”.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"visuals\"\u003eVisuals\u003c/h3\u003e\n\u003cul\u003e\n\u003cli\u003eFixed several visuals issue where armored Burning Deathclaw displayed incorrect textures.\u003c/li\u003e\n\u003cli\u003eFixed various misplaced objects in the world.\u003c/li\u003e\n\u003cli\u003eImproved frame rate when moving large workshop structures.\u003c/li\u003e\n\u003cli\u003eThe Character Select Photo window displays its content correctly in Super Ultra Wide 32:9.\u003c/li\u003e\n\u003cli\u003eThe visual artifact causing part of the Rusted Coat of Arms Outfit to appear in first-person view has been resolved.\u003c/li\u003e\n\u003cli\u003eVarious Mini Season Challenges missing completion flyout now have a completion flyout.\u003c/li\u003e\n\u003cli\u003eVault Boy Elf Lawn Gnome properly bursts into a cloud of dust when destroyed…Stop shooting the gnomes!\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"knownissues\"\u003eKnown Issues\u003c/h3\u003e\n\u003cp\u003e\u003cstrong\u003eMissing French Voice Over\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eDue to production difficulties, voiceover support for Burning Springs Update is not available in French. For the best experience, we recommend enabling subtitles in the game. We look forward to bringing back French voice over as soon as possible and appreciate your understanding.\u003c/p\u003e\n\u003ch4 id=\"pipboyknownissues\"\u003ePip-Boy Known Issues\u003c/h4\u003e\n\u003cp\u003eWe are currently planning to address these issues in a future patch. \u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eSwitching VIEW has long load time for the item preview to reappear.\u003c/li\u003e\n\u003cli\u003eSpeech-to-text box overlaps with the Pip-Boy alternative view menu.\u003c/li\u003e\n\u003cli\u003eD-Pad does not scroll in EFFECTS and PERK sections of Pip-Boy Stats.\u003c/li\u003e\n\u003cli\u003eLong words in the Pip-Boy radio are cut off.\u003c/li\u003e\n\u003cli\u003eThe Vault-Boy character does not display armor and apparel on Pip-Boy.\u003c/li\u003e\n\u003cli\u003eVertical scroll functionality breaks when attempting to drop locked stacked items in Item sub-menu.\u003c/li\u003e\n\u003cli\u003eUsers are prompted to set a number of items to drop when attempting to drop locked stacked items.\u003c/li\u003e\n\u003cli\u003eFeral Meter icon is not present under status and effects in the Pip-Boy stat menu.\u003c/li\u003e\n\u003c/ul\u003e",
      "summary": "Bigfoot is coming! Put on your Power Armor and grab your favorite weapon. We have a 4-Star Legendary Creature to take down! \n\nThe Backwoods update arrives today, and it brings more rewards to all Vault Dwellers across the wasteland. Enjoy some great quality-of-life i...",
      "image": "https://images.ctfassets.net/rporu91m20dc/2Vk2RzuHKfbVcI1q1Pf4ld/82dd184672ec750036b131227a88b8e0/LCARD_TheBackwoods.jpg",
      "date_published": "2026-03-03T00:00:00Z",
      "authors": [
        {
          "name": "Bethesda Game Studios",
          "avatar": "https://images.ctfassets.net/rporu91m20dc/49jOtlRoM0g2qUW4kmqACs/6e08ab24e2904077e803d200cfc2b0c3/BGS_Gear_White.png"
        }
      ],
      "tags": [
        "Fallout 76",
        "News"
      ]
    }
  ]
}
